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FF6 Expansion Editor (FF6ExpED)
04-14-2016, 09:56 AM
(04-14-2016, 07:25 AM)seibaby Wrote: Otherwise, I'm kind of a fan of what FFXII did, and that is simply to do away with a Steal formula altogether. It just checks the probabilities for each slot (there are three; 55%, 10% and 3% without Thief's Cuffs, 80%, 30%, and 6% with them) when a Steal attempt is made. If nothing is stolen, the attempt is unsuccessful and you can try again.
I thought about getting rid of the steal formula (optionally). So basically stolen items would work like drops if the hacker wants. As you said I like to keep 1 stolen item per monster, I like rare steal/drops actually being rare.
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