GrayShadow's 'Giving Gogo Magic' code
#7
Looks like just the CMP instruction values for the corresponding characters.

In order to alter this to work for Umaro instead of Gogo, all the related CMP #$0D in 'section 2 and 3' should be changed to CMP #$0E, changed in the asm file here before you patch it. The CMP #$0D, while not Gogo's ID, is one after because it is actually saying to not allow anything after character 0C... so changing these to 0E broadens the range by 1 more and gets Umaro involved then.

For changing Relm's natural magic over to Edgar, same thing, look for the section in the code that does this and change the CMP #$08 to CMP #$04.

That's all you'll have to do is edit those values to another.
Reply


Messages In This Thread
RE: GrayShadow's 'Giving Gogo Magic' code - by Gi Nattak - 03-10-2016, 06:03 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Gogo select more commands? xDaygo 12 10,703 05-06-2020, 06:50 PM
Last Post: PowerPanda
Dark Knight FF6 SNES vs GBA code differences? Royaken 2 2,590 11-01-2019, 07:32 PM
Last Post: Royaken
  Unable to find Gogo's palette set in Hex Jeff 7 5,311 10-01-2019, 04:06 PM
Last Post: Everything
  Replacing Gogo with Daryl Jeff 11 9,463 06-11-2019, 04:52 PM
Last Post: Jeff
  Giving Everyone the Same Desperation Attack PowerPanda 9 7,130 08-05-2018, 10:46 AM
Last Post: PowerPanda
  Lets discuss the Lore magic or magic menus in general JCE3000GT 0 1,860 05-20-2017, 08:49 PM
Last Post: JCE3000GT
  Giving Umaro's attacks to another character PowerPanda 13 14,496 03-30-2017, 03:14 PM
Last Post: madsiur
  Giving Gau's Magic to Umaro PowerPanda 2 3,577 03-11-2017, 07:36 PM
Last Post: B-Run
  asm hacking: "faking" short jumps from your code (in a new bank) to old code Eggers 2 3,911 04-16-2016, 07:18 PM
Last Post: madsiur
  Giving a weapon the Shuriken animation Kugawattan 6 7,432 11-30-2015, 09:51 PM
Last Post: Fenrir

Forum Jump:


Users browsing this thread: 3 Guest(s)