How to fix custom song glitches on emlators.
#12
I don't see how they could be, you mean fill up wave 0x09 - 0x1F, right? With what, more waveform generated instruments? Pretty sure nobody knows how to go about doing that. I'm guessing it's programmed so the real instruments go on 0x20 - 0x2B at most, if someone could figure out how to broaden that to allow to go from 0x09 - 0x1F so they don't have to be called in the 32 byte instrument data, then that'd be pretty cool, but I mean there's probably a good reason why the real instruments that require blocks of space are needed to be called via that 32 byte data.
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RE: How to fix custom song glitches on emlators. - by Gi Nattak - 06-29-2015, 05:10 PM

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