04-22-2014, 02:26 PM
The only thing there that would require Hex is Retort, which is hardcoded into the command branch to display the Swdtech startup animation then wait. Simply setting the extra effect byte to the value in Retort won't turn a move into a counter. In fact, if I remember correctly, the Retort extra effect doesn't do anything and it can be changed and still work properly.
Everything else on your list can be done with FF3usME.
Everything else on your list can be done with FF3usME.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330