The 15th Man Project: Rules and Overview
#5
Sorry for my lack of response but I just saw this thread. I think you covered all the basic stuff and I agree with all of the points. I think this project should have its own forum because of the numbers of thread it will have and I will make a suggestion in that direction to the rest of the staff.

Edit: Just a quick question... Will the people not participating in the project be able to vote concerning an aspect of the hack? I think someone not putting any effort in the project shouldn't have a role in the decision making process.

I think things like display a 15th character in the shop menu, enable re-equip, coliseum battle functioning properly and assign RAM spell block (if he uses magic) should be addressed in the first place to make sure of what we can do and what we can't.


Messages In This Thread
RE: The 15th Man Project: Rules and Overview - by madsiur - 06-07-2013, 03:25 PM

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