Posts: 97
Threads: 5
Joined: Jun 2022
Reputation:
0
Hi there thought post this here rather than do a request, tried modding eternal crystals kain and dark knight Cecil into vanilla game. Managed to get sprites using web based editor but can’t get the abilities like Edgar dragon ability. Any help is highly appreciated.
Posts: 5
Threads: 0
Joined: Mar 2023
Reputation:
0
Hey! Long time, no see. - My version of FFVI - EC seems to have problems with different emulators. Basically, the opening animation starts, but then you cannot enter the actual game. What can I do?
(Noob here, please be patient.)
Posts: 2,583
Threads: 99
Joined: Aug 2009
Reputation:
52
12-13-2024, 06:36 PM
(This post was last modified: 12-13-2024, 06:39 PM by Gi Nattak.)
(12-13-2024, 06:11 PM)Rain Wrote: Hey! Long time, no see. - My version of FFVI - EC seems to have problems with different emulators. Basically, the opening animation starts, but then you cannot enter the actual game. What can I do?
(Noob here, please be patient.)
The problem is the ROM you're using to patch to - there are FF3/6 US ROMS that have what's called a 'header' and then ones than do not have a header... and then there's two different versions of 1.0 and 1.1 also... Eternal Crystals requires the ROM to be headered, so you'll need to locate the correct ROM to patch to. Alternatively, you could use a tool to add or remove a header from the ROM, such as SNEStuff or Advanced SNES ROM Utility. There is a way to calculate if the ROM you have is the headered one, or using a hex editor and checking, but it's easier for a noob to just use the aforementioned user-friendly utilities to add or remove the header. So to sum this up, you patched to an incorrect FF3 ROM, you'll want to patch to a clean (no previous modifications/patches) FF3 US 1.0 Headered ROM. Try searching for that, or using a utility. And be sure to start over with a fresh/clean ROM before patching again.
We are born, live, die and then do the same thing over again.