Offset | Description |
$00 | Targeting |
$01 | Allows movable cursor for single target |
$02 | Disable switch of targets between groups |
$04 | Select all targets (both groups) |
$08 | Select one group |
$10 | Auto-accept default selection |
$20 | Multiple selection possible |
$40 | Enemy selected by default |
$80 | Random selection |
$01 | Elemental Properties |
$01 | Fire |
$02 | Ice |
$04 | Lightning |
$08 | Poison |
$10 | Wind |
$20 | Pearl/Holy |
$40 | Earth |
$80 | Water |
$02 | Spell flags 1 |
$01 | physical damage |
$02 | miss if protected against death |
$04 | target only dead allies |
$08 | inverse damage for undead |
$10 | randomize target |
$20 | ignore defense |
$40 | don't split damage on multiple targets |
$80 | abort if used against allies |
$03 | Special flags 2 |
$01 | Can use spell on menu (field) |
$02 | Ignore reflect |
$04 | Learn as lore if cast |
$08 | Allow runic |
$10 | ??? |
$20 | Change target if actual target is dead |
$40 | Kill user after spell is cast |
$80 | Use MP damage |
$04 | Special flags 3 |
$01 | Heal target |
$02 | Drain from target to caster |
$04 | Lift status |
$08 | Toggle status |
$10 | Use stamina in evasion formula |
$20 | Can't dodge |
$40 | Hits if target level is multiple of spell hit rate |
$80 | Use fractal damage (spell power should be between 1 and 16) |
$05 | MP Cost |
$06 | Spell power |
$07 | Special flags 4 |
$01 | Miss if target is protected against status |
$02 | Show text if spell hits (monster only) |
$04 | ??? |
$08 | ??? |
$10 | ??? |
$20 | ??? |
$40 | ??? |
$80 | ??? |
$08 | Hit rate of spell |
$09 | Special effect |
$0A | Status 1 |
$0B | Status 2 |
$0C | Status 3 |
$0D | Status 4 |