ff3:ff3us:doc:asm:fmt:battle_bg_data

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Offset $E70000
Length 6 bytes

See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).

$00-$02 Three pointers to BG Graphics
0x7F Pointer (3 * value + $E71650)
0xFF Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)
$03 Tile Assembly pointer (2 * value + $E71848)
$04 Tile Assembly pointer (always a copy of $03)
$05 Palettes (3) Index
0x7F Pointer (96 * value + $E70150)
0x80 Wavy BG (Desert)
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  • Last modified: 5 years ago
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