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Battle Background Data
Offset | $E70000 |
Length | 6 bytes |
See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).
$00-$02 | Three pointers to BG Graphics | |
0x7F | Pointer (3 * value + $E71650) | |
0xFF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF) | |
$03 | Tile Assembly pointer (2 * value + $E71848) | |
$04 | Tile Assembly pointer (always a copy of $03) | |
$05 | Palettes (3) Index | |
0x7F | Pointer (96 * value + $E70150) | |
0x80 | Wavy BG (Desert) |