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ff3:ff3us:doc:asm:fmt:battle_bg_data

Battle Background Data

Offset $E70000
Length 6 bytes

See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).

Byte $00-$02 Three pointers to BG Graphics
—- $00-$FE Pointer (3 * value + $E71650)
—- $FF Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)
Byte $03 Tile Assembly pointer (2 * value + $E71848)
Byte $04 Tile Assembly pointer (always a copy of $03)
Byte $05 Palette Index (3 * 16 colors)
—- $00-$7F Pointer (96 * value + $E70150)
—- $80-$FF Pointer (96 * value + $E70150) + wavy BG
ff3/ff3us/doc/asm/fmt/battle_bg_data.txt · Last modified: 2019/02/12 10:29 (external edit)