ff3:ff3us:doc:asm:fmt:battle_bg_data

This is an old revision of the document!


Offset $E70000
Length 6 bytes

See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).

$00-$02 Three pointers to BG Graphics
0x7F Pointer (3 * value + $E71650)
0x80 ?
0xFF null
$03-$04 Two assembly pointers
0x7F Pointer (2 * value + $E71848)
0xFF null
$05 Palettes (3) Index
0x7F Pointer (96 * value + $E70150)
0x80 Wavy BG (Desert)
  • ff3/ff3us/doc/asm/fmt/battle_bg_data.1477466608.txt.gz
  • Last modified: 5 years ago
  • (external edit)