Data for BG1/BG2 tiles that are animated on maps.
Description | Value |
Pointer Table Offset | $C091D5 |
Base offset (SNES) | $C091FF |
Block size | $0A |
A speed of $0400 will animate at 60 frames/sec. Frame offsets are in Map Animation Graphics (+$E60000).
Offset | Description |
$00-$01 | Animation Speed |
$02-$03 | Frame 1 Offset |
$04-$05 | Frame 2 Offset |
$06-$07 | Frame 3 Offset |
$08-$09 | Frame 4 Offset |
Index | Offset | Description |
$00 | $C091FF | Caves (Torches) |
$01 | $C0924F | River |
$02 | $C0929F | Imperial Camp |
$03 | $C092EF | Narshe Town Exterior |
$04 | $C0933F | Town Outdoors |
$05 | $C0938F | Train Exterior |
$06 | $C093DF | Castle Exterior |
$07 | $C0942F | Village Exterior |
$08 | $C09443 | Docks Water |
$09 | $C09493 | Airship Interior |
$0A | $C094E3 | Airship Exterior |
$0B | $C09533 | Town Interior |
$0C | $C09533 | (unused) |
$0D | $C09583 | Mountain Exterior (Bridges) |
$0E | $C09623 | Magitek Factory |
$0F | $C09691 | Opera House (Crowd) |
$10 | $C096E1 | Vector (Banners) |
$11 | $C09533 | (unused) |
$12 | $C0974F | Kefka's Tower |
$13 | $C09533 | Returner's Hideout |
$14 | $C0979F | |