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FF6 - Brave New World

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See, this is what happens when we sit an update for too long... I find more shit I want to tweak:

• Edited the GP Toss formula to make it do better damage when multi-targeted (ST damage is unchanged)

• Changed the bonus on Tritoch from MP+45 to MP+30/Stam+1

• Lowered the bonus on Ragnarok from MP+60 to MP+45

• Raised the accuracy of the Quartr, Doom, X-Zone, and Stone spells

• Lowered the cost of the Stone and Rasp spells

• Changed the random spell procs on the Spirit Claw and Frostgore (to Mute and Doom, respectively)

• Mog can now equip robes (Cotton and Light)

• The Czarina Gown no longer blocks ice or bolt damage

• Slightly raised the magic defense of the Crystal Helm, Crystal Armor, and Dark Gear

• Slightly lowered the non-dominant defense of the Genji/Dragon Helm and Genji/Force Armor

• Added a stat boost and penalty to a certain piece of hidden equipment

• Added a second Switchblade (MAY BE MISSED IF APPLIED TO AN EXISTING SAVE)

• Undid an unnecessary database edit to Guard Rings (UPDATING WILL MAKE YOU LOSE ANY THAT YOU HAVE)

• Renamed the Wall Ring to Shield Ring (to eliminate confusion with the Reflect Ring's original name)

• Removed the fifth Reflect Ring (there was only supposed to be four)

• The Life Bell no longer restores HP while walking

• Lv. 50 Mages now die at 0 MP like they should

• Edited the Sketch attacks of several bosses

• Made a small addition to Kefka's script

• Fixed an error in Inferno's script

• Fixed an error in which Joker Doom was much easier to spin than it's supposed to be

• Fixed the Quicksand/Rerise bug, hopefully for good this time

• Fixed some incorrect pointers in the Cave to the Sealed Gate

• Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up

• Made some other minor dialogue edits

• Updated the installation instructions with a note about ROM versions

• Fixed a few more things in the Unlockme.txt file

• Some other stuff


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And a new version is up.

Barring a major bug discovery, this is the last planned update for quite some time (likely longer than the 5 months between 1.4.8 and 1.4.9).


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Quote:Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up

So am I the only person terribly amused at this phrasing?

I've been putting off starting a new playthrough of this, but I think it's time to sit down and go through it. Wink


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(08-23-2014, 09:57 AM)GrayShadows Wrote:
Quote:Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up

So am I the only person terribly amused at this phrasing?

It was fully intentional. Tongue


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(Dammit, Ninja'd >.>)

Though, I'm sure that anyone who saw it would agree that "totally fucked up" is pretty much the only way to describe the garbage I'm talking about.



Looks like we have a *slight* problem with 1.4.9 - the Quicksand bug fix
appears to be preventing seizure from being set on bosses (easiest way
to test is to head to Narshe in the WoR and Pummel a Dante).


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New version is up that should fix that issue.


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Wow! I'm surprised and enthused that y'all have been working on and updating this patch for over a year now!

What else remains to alter before you call it 'done?'
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What we're currently looking at now is a patch that will pause the ATB during attack animations so that speed becomes a meaningful stat. It's going to involve a lot of re-balance work, though, so the next update (whenever it may be) will be a major one.

Beyond that, I've learned my lesson in the past that the quickest way to discover more shit I want to fix is to declare it "done".


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(08-29-2014, 06:56 PM)Endarire Wrote: Wow! I'm surprised and enthused that y'all have been working on and updating this patch for over a year now!

What else remains to alter before you call it 'done?'

As it stands now, I'd be comfortable with the current patch being the "finished" product, barring any major bug discoveries.

As BTB said, there are a few ATB changes in the works for the next version, but that is a long, long way off.


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BTB: Beyond that, I've learned my lesson in the past that the quickest way to discover more shit I want to fix is to declare it "done".

Eeeexactly lol.

ATB pause sounds really cool, I found it kinda dragging the battles after awhile in the Japanese hack I played that utilized the same sort of feature, but it is a welcome addition and like you say would make the speed stat much more relevant. It was probably for me just a case of being so used to the regular ATB gauge and wanting to progress faster threw battles than the average player.


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