ff6a:doc:savefile

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All the test have been made on a (U) save file (.sav). The first $1E00 bytes of the file are 3 blocks of $A00 bytes for the 3 save slots. They are somewhat similart to SNES SRAM $1600-$1FFF.

Offsets Description
$0000-$09FF Slot 1 data
$0A00-$13FF Slot 2 data
$1400-$1DFF Slot 3 data
$1E00-$1EFF Seems empty
$1F00-$1F1F Ascii mark: FINAL FANTASY VI ADVANCE
$1F20 0x01: Game has been saved at least once.
$1F21-$1FF7 Seems empty
$1FF8-$1FFF FF6 static save mark: 0x1BE4 x4
$2000-$23FF Extra space for slot 1
$2400-$27FF Extra space for slot 2
$2800-$2BFF Extra space for slot 3
$2C00-$2FFF Bestiary for slot 1
$3000-$33FF Bestiary for slot 2
$3400-$37FF Bestiary for slot 3
$3800-$5BFF Quicksave slot
$5C00-$FFFF Unused space - Filled with 0xFF
Offsets Description
Character block (repeat 16 times)
$0000 Actor index
$0001 Graphic index
$0002-$0007 Name (A-Z $20-$39, a-z $3A-$53)
$0008 Level
$0009-$000A Current HP
$000B-$000C bbhhhhhh hhhhhhhh
b: hp boost (none, 25%, 50% , 12.5%)
h: max hp
$000D-$000E Current MP
$000F-$0010 bbmmmmmm mmmmmmmm
b: mp boost (none, 25%, 50% , 12.5%)
h: max mp
$0011-$0013 Current EXP
$0014 weicmpzd Status 1
w: wound
e: petrify
i: imp
c: clear
m: magitek
p: poison
z: zombie
d: dark
$0015 fihcmlzr Status 4
f: float
i: interceptor
h: hide (?)
c: control (?)
m: morph (?)
l: life 3 (?)
z: freeze (?)
r: rage (?)
$0016-$0019 Battle Commands
$001A Strenght
$001B Speed
$001C Stamina
$001D Magic
$001E Esper
$001F Right Hand
$0020 Left Hand
$0021 Head
$0022 Body
$0023 Relic 1
$0024 Relic 2
End of character block
$0260-0262 Gil
$0266-0268 Steps
$0263 Hours
$0264 Minutes
$0265 Seconds
$08B6 Save Related? ($81 to $C1, 1 save)
$096D Save Related? (same as $09A1)
$09A1-09A5 Save related? (5 same values)
$09FE-09FF Checksum
  • ff6a/doc/savefile.1534004922.txt.gz
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