ff6a:doc:savefile

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All the test have been made on a (U) save file (.sav). A quick analysis suggest the first $1E00 bytes of the file are 3 blocks of $A00 bytes for the 3 save slots. They could be a close copy of the SNES SRAM $1600-$1FFF which would be logic but more test are needed. The data posted here is confirmed and match the order and offsets of the SNES SRAM. There is data in the $1E00-$37FF range but its purpose is unknown. Everything past that point is set to $00 so chances are it is unused space.

Offsets Description
$0000-$09FF Slot 1 data
$0A00-$13FF Slot 2 data
$1400-$1DFF Slot 3 data
$1E00-$37FF Unknown data
$3800-$FFFF Unused space ?
Offsets Description
Character block (repeat 16 times)
$0000 Actor index
$0001 Graphic index
$0002-$0007 Name (A-Z $20-$39, a-z $3A-$53)
$0008 Level
$0009-$000A Current HP
$000B-$000C bbhhhhhh hhhhhhhh
b: hp boost (none, 25%, 50% , 12.5%)
h: max hp
$000D-$000E Current MP
$000F-$0010 bbmmmmmm mmmmmmmm
b: mp boost (none, 25%, 50% , 12.5%)
h: max mp
$0011-$0013 Current EXP
$0014 weicmpzd Status 1
w: wound
e: petrify
i: imp
c: clear
m: magitek
p: poison
z: zombie
d: dark
$0015 fihcmlzr Status 4
f: float
i: interceptor
h: hide (?)
c: control (?)
m: morph (?)
l: life 3 (?)
z: freeze (?)
r: rage (?)
$0016-$0019 Battle Commands
$001A Strenght
$001B Speed
$001C Stamina
$001D Magic
$001E Esper
$001F Right Hand
$0020 Left Hand
$0021 Head
$0022 Body
$0023 Relic 1
$0024 Relic 2
End of character block
$0260-0262 Gil
$0266-0268 Steps
$0263 Hours
$0264 Minutes
$0265 Seconds
$08B6 Save Related? ($81 to $C1, 1 save)
$096D Save Related? (same as $09A1)
$09A1-09A5 Save related? (5 same values)
$09FE-09FF Checksum
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