|Name||Cursed Tweak 1.1|
|ROM Name||Final Fantasy III (USA) 1.0|
Free space is required for the new function in the bank your are implementing the hack.
|$C0BDE4 - $C0BDF1||SRAM Init Modification|
|$C25FFA - $C25FFE||Cursed Shield Routine Hookup|
This is not a patch but a ASM file that allows more than one cursed item in the game. As it is now, each table has 4 entries, first the cursed shield then 3x dirk. As an example, item #2 of table A will turn into item #2 of table B after X fights where X is entry #2 of table C. You can expand the three table to 5, 7, 12 or more entries or have 2 or 3 entries. However 2 or 1 item(s) kinda defeat the purpose of using tables but it would work anyway. In case you change number of entries, you must change line 9 and 36 of the ASM file to the good numbers of items.
This tweak use 4 continuous free RAM bytes in the SRAM range (or more depending of your needs) starting at $7E1E1D. It also use a single RAM byte as temp storing value for CMP purpose ($7E1440).
There are a few restrictions:
Note: “uncursed shield” message will appear after the battle when a upgrade is made. Since there is not universal message that can be applied, I left it as it is. One can easily find it in the ROM with the good table and change it to something that suits more his hack.