Patch Data
Name | Luck Slot 4.0 |
Author | HatZen08 |
Download | luck_slot_40.7z |
Rom Data
No-Intro Name | Final Fantasy III (USA) |
No-Intro version | 20130701-030720 |
File SHA-1 | EA1DC87ECB3BA90BBFB8C122F8EE23CA426F5991 |
ROM SHA-1 | 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 |
Game Version | 1.0 |
Language | English |
Console | Super Nintendo (SNES) |
Header | Yes |
Offsets
Address | Description |
---|---|
c17f32 - c17f35 | unrig reel |
c17f5e - c17f60 | unrig reel |
c17f9d - c17f9f | unrig reel |
c21726 - c21741 | fix names display |
c24db8 - c24ddb | select spell for symbol (code) |
c2a7b3 - c2a800 | spell table (data) and auxiliary functions |
c2a800 - c2a860 | symbol list for reels (data) |
c2b4a3 - c2b4be | select symbol from reels (code) |
Description
The mod changes the algorithm of the “slot” command. The symbols are now associated with ranked spells. Each symbol has now three spells that can be triggered based on the quantity of symbols present on all slots.
As example, consider that the diamond symbol are now associated with the spells “ice 1”,“ice 2” and “ice 3”. If there is only one diamond symbol in the slots it will trigger “ice 1”. If it has two it will trigger “ice 2”. If it has three diamonds it will trigger “ice 3”.
The algorithm, without code optimization, is as follow:
- If all three slots have the same symbol, it will trigger the associated spell with rank 3.
- If two slots have the same symbol it will trigger the associated spell with rank 2.
- If all the slots are different it will trigger the associated spell for the first slot with rank 1.
For customization purposes many hard coded settings like the “joker doom” were removed. However it is possible to setup the slots symbols for all slots and setup almost any spell to the symbols.