ff3:ff3us:doc:asm:codes:battle_event_codes

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The pointer table to battle event commands is at C1/FDBE.

00 xx       $C1970C     Display message xx at the top of the screen
01 xx       $C196C1     Display message xx at the bottom of the screen
02          $C1FFE3     --
03 xx       $C1FF78     Queue 1 for character xx
04 xx       $C1FF78     Queue 2 for character xx
05 xx       $C1FF78     Queue 3 for character xx
06 xx       $C1FF78     Queue 4 for character xx
07          $C1FF60
08          $C1FF60
09          $C1FF60
0A          $C1FF60
0B          $C1FF60
0C          $C1FF60
0D xxxxxx   $C1FE2D     Load sprite from $xxxxxx
0E          $C1FF47     Prepare queues?
0F          $C1FF55     Execute queues
10          $C196AD     Close dialogue window at the bottom of the screen
11          $C196AA     Open dialogue window at the bottom of the screen
12          $C1FEB9     set pointers to animation scripts for each sprite; parameters are 24 2-byte pointers for each sprite
13          $C1FDE8
14          $C1FDED
FF                      End Event
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