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Battle Event Commands
Overview
The pointer table to battle event commands is at C1/FDBE
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List of commands
00 xx $C1970C Display message xx at the top of the screen 01 xx $C196C1 Display message xx at the bottom of the screen 02 $C1FFE3 -- 03 xx $C1FF78 Queue 1 for character xx 04 xx $C1FF78 Queue 2 for character xx 05 xx $C1FF78 Queue 3 for character xx 06 xx $C1FF78 Queue 4 for character xx 07 $C1FF60 08 $C1FF60 09 $C1FF60 0A $C1FF60 0B $C1FF60 0C $C1FF60 0D xxxxxx $C1FE2D Load sprite from $xxxxxx 0E $C1FF47 Prepare queues? 0F $C1FF55 Execute queues 10 $C196AD Close dialogue window at the bottom of the screen 11 $C196AA Open dialogue window at the bottom of the screen 12 $C1FEB9 set pointers to animation scripts for each sprite; parameters are 24 2-byte pointers for each sprite 13 $C1FDE8 14 $C1FDED FF End Event