03-11-2011, 05:54 PM
Maybe E7 XX relies on something. Maybe it's used online at the end of the game because of something special that allows it to run.
Portraits in Dialog Boxes (Notes)
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03-11-2011, 05:54 PM
Maybe E7 XX relies on something. Maybe it's used online at the end of the game because of something special that allows it to run.
11-08-2011, 09:25 AM
Just wondering if any more progress was made, or if you know if anyone else is working on it.
Projects like these interest me because I don't want the GBA port to have any advantages over the original. I want the version I'm playing to be the best ![]()
NNID (Wii U): pjmcphee
PSN: PaJMtree Xbox Live: PJ_McPhizzle
11-08-2011, 08:47 PM
Now that I'm a little more used to handling events, seems like you will need to set this bit Whenever you want to display a portrait.
Code: 1C6 B8:6 Enables the transfer of portrait data during the epilogue When you're done, the bit is cleared in the event.
11-28-2011, 02:18 AM
With many months passing since the creation of this topic, have the coders of this forum learned enough to quite possible concoct a patch that can essentially add a portrait to a dialog box based upon a custom or replaced piece of op code? In example, a normal hacker who's modifying the dialog (with this patch idea applied to his rom) adds the op code for portrait and adds a 1-14 number specifying which character it is.
Essentially, it would look like this with "POR4" representing portrait 4, 4 being Edgar. Code: <POR4><A4>: Banon! ![]()
09-30-2012, 02:59 PM
Hello there.
It's been almost 1 year since the last post on this topic ... I suppose there is no progress on a patch yet. Is it possible for someone to pick up this project again and work on a patch? Thanks!! |
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