FF3usME 6.7.0 Beta 3
Check Lord J's website, under Utilities, for his newest release.
http://www.angelfire.com/pq/jumparound/
He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage:
http://dll-repair-tools.com/dll/msvcrtdl...ary-module
A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome!
Here are a few pics, for those of you that are anxious to see the new features.
http://www.angelfire.com/pq/jumparound/
He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage:
http://dll-repair-tools.com/dll/msvcrtdl...ary-module
A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome!
Here are a few pics, for those of you that are anxious to see the new features.
We are born, live, die and then do the same thing over again.
01-01-2011, 05:06 PM
good shyt good shyt
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
i've gotta download the dll files but this is looking awsome just looking at the screenshot
i think i'll wait till the bugs been fixed :p
its great that we can change chocobo's now XD
i think i'll wait till the bugs been fixed :p
its great that we can change chocobo's now XD
Ah, I was just about to post about this. Here is the *drum roll* .... spriting format.
01-01-2011, 05:43 PM
no more BIN files lol
01-01-2011, 06:03 PM
Can we still use our old format?
01-01-2011, 06:11 PM
giggidy
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
01-01-2011, 06:13 PM
You can still use the old format. The only thing I can think of right now that would make FF3SE obsolete is an addition to FF3usME that allows us to edit monster and esper sprites.
If that's already been incorporated, then I haven't seen it yet.
If that's already been incorporated, then I haven't seen it yet.
01-01-2011, 06:30 PM
Could someone provide the actual DLLs?
01-01-2011, 06:33 PM
I couldn't get the 32-bit version working because of the dll's, the 64-bit version works for me.
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