FF3usME 6.7.0 Beta 3 - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: FF3usME 6.7.0 Beta 3 (/thread-843.html) |
FF3usME 6.7.0 Beta 3 - Gi Nattak - 01-01-2011 Check Lord J's website, under Utilities, for his newest release. http://www.angelfire.com/pq/jumparound/ He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage: http://dll-repair-tools.com/dll/msvcrtdll-the-standard-c-runtime-library-module A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome! Here are a few pics, for those of you that are anxious to see the new features. RE: FF3usME 6.7.0 Beta 3 - SSJ Rick - 01-01-2011 good shyt good shyt RE: FF3usME 6.7.0 Beta 3 - FEOK - 01-01-2011 i've gotta download the dll files but this is looking awsome just looking at the screenshot i think i'll wait till the bugs been fixed :p its great that we can change chocobo's now XD RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011 Ah, I was just about to post about this. Here is the *drum roll* .... spriting format. RE: FF3usME 6.7.0 Beta 3 - FEOK - 01-01-2011 no more BIN files lol RE: FF3usME 6.7.0 Beta 3 - .Gilgamesh// - 01-01-2011 Can we still use our old format? RE: FF3usME 6.7.0 Beta 3 - SSJ Rick - 01-01-2011 giggidy RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011 You can still use the old format. The only thing I can think of right now that would make FF3SE obsolete is an addition to FF3usME that allows us to edit monster and esper sprites. If that's already been incorporated, then I haven't seen it yet. RE: FF3usME 6.7.0 Beta 3 - .Gilgamesh// - 01-01-2011 Could someone provide the actual DLLs? RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011 I couldn't get the 32-bit version working because of the dll's, the 64-bit version works for me. |