FF6 Hacking
FF3usME 6.7.0 Beta 3 - Printable Version

+- FF6 Hacking (https://www.ff6hacking.com/forums)
+-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html)
+--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html)
+--- Thread: FF3usME 6.7.0 Beta 3 (/thread-843.html)

Pages: 1 2 3


FF3usME 6.7.0 Beta 3 - Gi Nattak - 01-01-2011

Check Lord J's website, under Utilities, for his newest release.
http://www.angelfire.com/pq/jumparound/

He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage:
http://dll-repair-tools.com/dll/msvcrtdll-the-standard-c-runtime-library-module
A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome!

Here are a few pics, for those of you that are anxious to see the new features.

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]

[Image: imgshk.png]


RE: FF3usME 6.7.0 Beta 3 - SSJ Rick - 01-01-2011

good shyt good shyt


RE: FF3usME 6.7.0 Beta 3 - FEOK - 01-01-2011

i've gotta download the dll files but this is looking awsome just looking at the screenshot Smile
i think i'll wait till the bugs been fixed :p
its great that we can change chocobo's now XD


RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011

Ah, I was just about to post about this. Here is the *drum roll* .... spriting format.
[Image: imgshk.png]


RE: FF3usME 6.7.0 Beta 3 - FEOK - 01-01-2011

no more BIN files lol


RE: FF3usME 6.7.0 Beta 3 - .Gilgamesh// - 01-01-2011

Can we still use our old format?


RE: FF3usME 6.7.0 Beta 3 - SSJ Rick - 01-01-2011

giggidy


RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011

You can still use the old format. The only thing I can think of right now that would make FF3SE obsolete is an addition to FF3usME that allows us to edit monster and esper sprites. Smile
If that's already been incorporated, then I haven't seen it yet.


RE: FF3usME 6.7.0 Beta 3 - .Gilgamesh// - 01-01-2011

Could someone provide the actual DLLs?


RE: FF3usME 6.7.0 Beta 3 - Zeemis - 01-01-2011

I couldn't get the 32-bit version working because of the dll's, the 64-bit version works for me.