This is an issue with vanilla FF6; the elemental display for armor is limited to displaying 6 icons, even if there are more than that relevant to the field. This limitation is because there's not enough horizontal room to display all eight icons, the right-side ones will overwrite them, as is evident in the below screenshot; I made the Cursed Shield resist/absorb/null/weak to all eight elements, but in all of them only six display.
![[Image: Fun005.png]](https://i.ibb.co/TD2KCpX7/Fun005.png)
Now, there is a patch out there that rearranges the elemental display here to each have their own row, so that all eight icons can display. But this only avoids the underlying problem of only six icons displaying because there's not enough room for eight. Why I said "avoids the problem" is because this means that any other mod that uses the elemental icon function (like, say, a Bestiary...) can run into the same issue of lack of space.
To the point of this topic; there is a solution, if a way can be found to implement it. You'll notice that each elemental icon takes up two fixed character spaces, 8 pixels each, for a total of 16 pixels. But each icon does not take up that full space. So, if the font coding could be modified to squeeze the icons closer together, there would be room for all eight. In this edited mock-up, each icon was moved only 2 pixels to the left, and that is enough to make room for all eight. Four pixels is also doable, but really squeezes them closer together. A more elegant, though likely more difficult solution, would be to have each icon buffered by so many pixels of space, so they're all equal space apart in spite of different widths; Water, Wind, and Poison, for example, have more room to space than Earth or Holy.
![[Image: Elemental-Icons.png]](https://i.ibb.co/zVHBXhLG/Elemental-Icons.png)
So - can it be done? Can the font coding be changed to allow this? I'm putting this topic out there to raise awareness of the matter and see if anyone out there wants to take a stab at it. It's a minor thing but it would still be cool if it could be pulled off, so players won't have to include the patch to rearrange this menu if they don't want to (if a fix like this could be devised, I'd see it included the the Reynolds Bugfix Comp personally).
Alternatively, is there a way to use the "Small Font" for the icons instead of the "Big Font", so someone could make their own elemental icons in the Small Font that take up less room on the screen, and implement them?
![[Image: Fun005.png]](https://i.ibb.co/TD2KCpX7/Fun005.png)
Now, there is a patch out there that rearranges the elemental display here to each have their own row, so that all eight icons can display. But this only avoids the underlying problem of only six icons displaying because there's not enough room for eight. Why I said "avoids the problem" is because this means that any other mod that uses the elemental icon function (like, say, a Bestiary...) can run into the same issue of lack of space.
To the point of this topic; there is a solution, if a way can be found to implement it. You'll notice that each elemental icon takes up two fixed character spaces, 8 pixels each, for a total of 16 pixels. But each icon does not take up that full space. So, if the font coding could be modified to squeeze the icons closer together, there would be room for all eight. In this edited mock-up, each icon was moved only 2 pixels to the left, and that is enough to make room for all eight. Four pixels is also doable, but really squeezes them closer together. A more elegant, though likely more difficult solution, would be to have each icon buffered by so many pixels of space, so they're all equal space apart in spite of different widths; Water, Wind, and Poison, for example, have more room to space than Earth or Holy.
![[Image: Elemental-Icons.png]](https://i.ibb.co/zVHBXhLG/Elemental-Icons.png)
So - can it be done? Can the font coding be changed to allow this? I'm putting this topic out there to raise awareness of the matter and see if anyone out there wants to take a stab at it. It's a minor thing but it would still be cool if it could be pulled off, so players won't have to include the patch to rearrange this menu if they don't want to (if a fix like this could be devised, I'd see it included the the Reynolds Bugfix Comp personally).
Alternatively, is there a way to use the "Small Font" for the icons instead of the "Big Font", so someone could make their own elemental icons in the Small Font that take up less room on the screen, and implement them?