Users browsing this thread: 1 Guest(s)
FF6 Advance ?
11-02-2021, 08:56 AM
Hi
I'm work to make Editor for FF6 Advance on GBA, but Level HP/MP, I tired to finds Hex Offset...?
Any advice or guidance would be greatly appreciated.
I'm work to make Editor for FF6 Advance on GBA, but Level HP/MP, I tired to finds Hex Offset...?
Any advice or guidance would be greatly appreciated.
11-03-2021, 12:40 PM
You can find them here. btw, FF6Tools can edit those data for the GBA versions I think.
https://everything8215.github.io/ff6tools/ff6tools.html
https://www.ff6hacking.com/wiki/doku.php...sm:rom_map
https://everything8215.github.io/ff6tools/ff6tools.html
Code:
E6F4A0 E6F501 Character HP Progression Data
E6F502 E6F563 Character MP Progression Data
ED7CA0 ED821F Character Initial Properties (64 items, 22 bytes each)
https://www.ff6hacking.com/wiki/doku.php...sm:rom_map
Sorry I posted the SNES offsets lol, this is for GBA. Check the ROM maps here:
https://www.ff6hacking.com/wiki/doku.php?id=ff6a:ff6a
(U) ROM:
Level up data in the (E) ROM:
https://www.ff6hacking.com/wiki/doku.php?id=ff6a:ff6a
(U) ROM:
Code:
62EC28 62EC89 DATA HP Modification Constants by Level (1 byte * 98 entries)
62AA54 62AAB5 DATA MP modification constants by level (98 elements)
62ACAC 62B22A DATA Character Initial Statistics (22 bytes * 64 entries)
Level up data in the (E) ROM:
Code:
62ABC8 62AC8B DATA Level up data (2 bytes * 98 entries)
11-15-2021, 01:22 PM
(This post was last modified: 11-15-2021, 01:30 PM by FF6Advance.)
Thanks a lot for response and help!
I wonder why we cannot raise HP to 9999 and MP to 999 Limit ?
it is limit for Terra HP/550 ?
I wonder why we cannot raise HP to 9999 and MP to 999 Limit ?
it is limit for Terra HP/550 ?
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)