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FF6 Advance ?

#1
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Hi  Hello

I'm work to make Editor for FF6 Advance on GBA, but Level HP/MP, I tired to finds Hex Offset...?

Any advice or guidance would be greatly appreciated.  Pray
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#2
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You can find them here. btw, FF6Tools can edit those data for the GBA versions I think.

https://everything8215.github.io/ff6tools/ff6tools.html

Code:
E6F4A0     E6F501     Character HP Progression Data
E6F502     E6F563     Character MP Progression Data
ED7CA0     ED821F     Character Initial Properties (64 items, 22 bytes each)

https://www.ff6hacking.com/wiki/doku.php...sm:rom_map
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#3
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Sorry I posted the SNES offsets lol, this is for GBA. Check the ROM maps here:

https://www.ff6hacking.com/wiki/doku.php?id=ff6a:ff6a

(U) ROM:
Code:
62EC28     62EC89     DATA     HP Modification Constants by Level (1 byte * 98 entries)
62AA54     62AAB5     DATA     MP modification constants by level (98 elements)
62ACAC     62B22A     DATA     Character Initial Statistics (22 bytes * 64 entries)

Level up data in the (E) ROM:
Code:
62ABC8     62AC8B     DATA     Level up data (2 bytes * 98 entries)
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[-] The following 1 user says Thank You to madsiur for this post:
  • FF6Advance (11-15-2021)

#4
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Thanks a lot for response and help!

I wonder why we cannot raise HP to 9999 and MP to 999 Limit ?

it is limit for Terra HP/550 ?
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