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Shadow's GP Rain

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This is a small patch that moves the "Coin Toss" relic from Setzer to Shadow. Instead of changing "Slot" into "GP Rain", it changes "Throw" into "GP Rain", echoing the growth of the "Throw" Materia from FFVII.


Attached Files
.zip  Shadows GP Rain.zip (78.71 KB, 14 downloads)


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cool, he gets payed to feed the dog and slam what's left on the face of enemies Tongue


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(07-22-2018, 11:43 AM)Tenkarider Wrote: cool, he gets payed to feed the dog and slam what's left on the face of enemies Tongue

Yeah, it seemed to thematically fit Shadow really well. He goes from hiring out his services, to throwing items, to literally throwing away money to do damage. It almost makes me wonder if the switch to Setzer was a change that was made late in development.


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Hello i was wondering if was possible to change the Tintinabar so it changed throw into steal for a Hack im working on i tried to look at your code and the code here https://www.ff6hacking.com/forums/thread-931.html
But i know nothing about hex editing and can't find the lines even i thought it would be latitude and longitude like but i cant figure out how to find like
C2/5453: 0F > 0B (affect "Throw", not "Slot") (Applies to Battle Menu) from your readme to try and change it with info from the other link
Any help would be greatly appreciated and your Definitive edition looks amazing by the way
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(11-15-2018, 02:34 PM)Hashimo Wrote: But i know nothing about hex editing and can't find the lines even i thought it would be latitude and longitude like but i cant figure out how to find.

That line would be 4th digit of line 025450 (headerless ROM). In many hex editor you can press Ctrl+G to get to a certain offset.
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(11-16-2018, 12:30 PM)madsiur Wrote:
(11-15-2018, 02:34 PM)Hashimo Wrote: But i know nothing about hex editing and can't find the lines even i thought it would be latitude and longitude like but i cant figure out how to find.

That line would be 4th digit of line 025450 (headerless ROM). In many hex editor you can press Ctrl+G to get to a certain offset.

See I'm lost now where did those numbers come from lol?  C2/5453: 0F > 0B  Becomes 025450 
it's okay if you dont want to try to explain it i dont want to ask to much of people i found a crude work around by making the harvester rage cast a steal spell so gau can sort of handle the stealing in world of ruin.
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I work exclusively with headered roms, so I'll show you how I get it.

C2/5453 -> C25453
Take the C off the front (a hex editor just sees this as 0, and D as 1, E as 2, etc... This is the SNES HiRom format)
Add +200 to account for the header

So, the final address is "025653" Check that in your hex editor.


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C2/5453: 0F > 0B    (affect "Throw", not "Slot") (Applies to Battle Menu)   25453 and i changed the 0F to 0B
C3/6199: 0F > 0B    (affect "Throw", not "Slot") (Applies to Party Menu)    36199 0F to 0B
D8/6915: 00 12 > 08 10    (equip to Shadow/Gogo, not Setzer/Gogo)      186915   00 12 to 08 10
So i did that and now shadow can equip it but still has throw
Since im doing unheadered do i need to subtract the 200 didnt think so from what you said but curious.
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According to your reply you still not have added the header (0x200). It should be this:

Code:
025653
036399
186B15
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So you mean if it's for an unheadered rom i have to add the 200? i thought it was the other way around
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