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Shadow's GP Rain

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(11-17-2018, 02:36 AM)Hashimo Wrote: So you mean if it's for an unheadered rom i have to add the 200?  i thought it was the other way around

Yes you're right, I thought you had a headered ROM. If he work with a headered ROM and his documentation say 025653, you will find this at 025453.



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So i think i am stupid the readme probably doesnt have everything in it i applied the actual isp patch to the rom and then using the info i got here
https://www.ff6hacking.com/forums/thread-931.html i was able to turn it into steal and it worked the way i wanted. except it says gp rain in the status screen but says steal in the combat screen

So thank you for help  madsiur and powerpanda and thanks for the mod that made it all possible to lol Victory
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(11-16-2018, 11:13 PM)Hashimo Wrote: C2/5453: 0F > 0B    (affect "Throw", not "Slot") (Applies to Battle Menu)   25453 and i changed the 0F to 0B
C3/6199: 0F > 0B    (affect "Throw", not "Slot") (Applies to Party Menu)    36199 0F to 0B
D8/6915: 00 12 > 08 10    (equip to Shadow/Gogo, not Setzer/Gogo)      186915   00 12 to 08 10
So i did that and now shadow can equip it but still has throw
Since im doing unheadered do i need to subtract the 200 didnt think so from what you said but curious.

(11-17-2018, 03:22 AM)Hashimo Wrote: So i think i am stupid the readme probably doesnt have everything in it i applied the actual isp patch to the rom and then using the info i got here
https://www.ff6hacking.com/forums/thread-931.html i was able to turn it into steal and it worked the way i wanted. except it says gp rain in the status screen but says steal in the combat screen

So thank you for help madsiur and powerpanda and thanks for the mod that made it all possible to lol Victory

This response is a bit late, and I'm glad you fixed your issue, but I had similar issues when recreating another user's tweak as well, and figure I may as well explain things for others.

Basically, there are two things you need to edit when changing the relic items that convert commands. There's the item trigger that effects the battle engine part, and then there is the menu coding part where it shows when something has been changed.


Here's the coding for the command codes.

Quote:Command Codes

Fight - 00
Item - 01
Magic - 02
Morph - 03
Revert - 04
Steal - 05
Capture - 06
SwdTech - 07
Throw - 08
Tools - 09
Blitz - 0A
Runic - 0B
Lore - OC
Sketch - 0D
Control - OE
Slot - OF
Rage - 10
Leap - 11
Mimic -12
Dance -13
Row - 14
Def - 15
Jump - 16
X-Magic - 17
GP Rain - 18
Summon - 19
Health - 1A
Shock -1B
Possess -1C
MagiTek -1D

Quote:Battle Changes from various Relic

C2/5452: 05 (Steal)
C2/5453: 0F (Slot)
C2/5454: 0D (Sketch)
C2/5455: 02 (Magic)
C2/5456: 00 (Fight)

(Data - commands that can replace above commands due to Relics)

C2/5457: 06 (Capture)
C2/5458: 18 (GP Rain)
C2/5459: 0E (Control)
C2/545A: 17 (X-Magic)
C2/545B: 16 (Jump)

Quote:Non-headered Menu changes for the Item Triggers

C3/6198 data: commands to change (from)

C3/6198: 05 (Steal)
C3/6199: 0F (Slot)
C3/619A: 0D (Sketch)
C3/619B: 02 (Magic)
C3/619C: 00 (Fight)

C3/619D data: commands to change (to)

C3/619D: 06 (Capture)
C3/619E: 18 (GP Rain)
C3/619F: 0E (Control)
C3/61A0: 17 (X-Magic)
C3/61A1: 16 (Jump)


So for those new and wanting to change one of the relics let's give a quick easy example here. If you want to replace the "Fight=Jump" relic with one that makes "Fight=Shock", you need to change three lines for the coding parts.

Quote:The Original Coding

C2/5456: 00
C2/545B: 16
C3/619C: 00
C3/61A1: 16

To

Quote:The Changed Coding

C2/5456: 00
C2/545B: 1B
C3/619C: 00
C3/61A1: 1B
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