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FFVI: Definitive Edition

#41
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(02-28-2018, 08:26 PM)madsiur Wrote:
(02-28-2018, 01:59 PM)PowerPanda Wrote: I may release this as a standaolone, hosted through this forum (rather than on RHDN).

Cool man! You can make a patch thread separated from this thread in the patch sub-forum and I'll put the file and screenshots (if any) on our server. If you meant the whole Definitive Edition, I'll make an announcement for it when needed.

I'm specifically referring to cutting out the part of the dream sequence where your party is split and you have to find the other 2 members. It could be used as a patch to free up a whole bunch of event space (around a kilobyte) before people even begin their project.


Projects:
Divergent Paths (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Definitive Edition (In Progress) - a hack built off of Divergent Paths that changes the events in Thamasa to bring closure to Banon's story and allow Leo to permanently join your party.
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[-] The following 2 users say Thank You to PowerPanda for this post:
  • madsiur (02-28-2018), Robo Jesus (02-28-2018)

#42
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I reached a major milestone tonight in finishing off Cyan's dream sequence, which, as a reminder, is his recruitment scenario in the World of Ruin. This has been the bottleneck on the project for 7 months. To do anything beyond what I was currently doing, I needed to free up some event space in the rom, and as stated before, I've freed up almost a kilobyte by removing the sequence that breaks your party up into 3.

The good news is that there are only 4 more REQUIRED event edits left before I could start working on the system changes and release this to the public. However, I've always had a list of optional edits I wanted to do. And with so much newfound space to work with, I've sketched out a host of other storyline sequences that I'd like to add in. Specifically, I have space for the following:
* An "Optimize Equipment" for all characters or current party members from the airship
* Kappa's recruitment, including a tutorial on how his abilities work
* Something about what happened to the Moogles in the WoR. Haven't decided what yet.
* I can create 2 additional scenes in the Ancient Castle that tie it to both Terra and Leo's story.
- When you try to enter the castle, there is a magic barrier that knocks you backward unless both Leo and Terra are in the party, or the castle has been completed. This precipitates a short sequence where Leo states that it's like the gate to the Esper world, and that maybe Terra could take it down. This hints that Leo was part of the infiltration to the Esper world.
- When you talk to the queen's statue, and Terra wonders if love between a human and an esper is possible, I think I might be able to program a flashback scene with some of Leo's backstory explaining why he refused a Magitek infusion. In short, he developed a friendship (possibly romantic?) with the Esper who was going to be drained to give him power.


Projects:
Divergent Paths (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Definitive Edition (In Progress) - a hack built off of Divergent Paths that changes the events in Thamasa to bring closure to Banon's story and allow Leo to permanently join your party.
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#43
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These are pretty cool side stories that tie well with original game! The final product should be a very cool hack!
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#44
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Isn't it fascinating whenever coincidences happen? specifically the whole bond thing with esper. I have something quite similar planned for hacking related stuffs and its been on mind for a very long time now.
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#45
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Finished off Leo's WoR Recruitment. After examining the remaining work, I've decided on the following:

* Cyan will take Sabin's place in the "Gau's Father" sequence. I will add a short section at the end after Gau declares he's happy his father is alive, where Cyan notes that Gau is short one father, and Cyan is short one son. He suggests that maybe, when everything is done, they should fix that. This teaches Cyan the rest of his SwdTechs. Also, if I can get GrayShadows' "Command Change Custom Event" added in, this would also teach Gau the "Fight" command.
* Leo's backstory on why he refused the Magitek Infusion will NOT include a romance. Instead, he will be a soldier assigned to the Magitek Factory, and will befriend Maduin, who is imprisoned. When Leo finds out that his infusion is going to come from Maduin, his friend, he refuses. Cid, who is fond of him, tells him about the legendary Runic ability, which he could use to nullify magic. Leo will recount this story to Terra after reading the queen's diary in the Ancient Castle.
* Kappa is not just going to be on the airship. Instead, he is in the Opera house, trying (and failing) to defeat the dragon. When you win, he mentions that he might have been strong enough if he had the legendary Imp's Armor. He offers to trade you the Leviathan Magicite for it. When you get all 4 pieces, you must have Mog in your party with all 4 pieces equipped. Kappa will make the trade, and then Mog will suggest he join up.


Projects:
Divergent Paths (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Definitive Edition (In Progress) - a hack built off of Divergent Paths that changes the events in Thamasa to bring closure to Banon's story and allow Leo to permanently join your party.
  Find
Quote  

#46
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That kappa recruit requirements are pretty cool! Event bits can be useful : D
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#47
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Keep up the good work man, it all sounds quite fitting and well thought out. Looking forward to it!


We are born, live, die and then do the same thing over again.
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