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Final fantasy II (Nes): Alternate Realm

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Actually Madsiur, in final fantasy 2, the damage cap can be broken, it just doesn't display such in the 16 bit ports. However, in the nes version, if you did 10324 damage, it would display as 0324 as the 5th digit isn't rendered. You'll come across the sight of that damage cap breaking pain via split 16 used by end game bosses. Plus the cure spell was buffed on the account its the way the end game battles are more doable so single heals heal around 4kish.
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(08-28-2017, 07:34 PM)ScarabEnigma Wrote: However, in the nes version, if you did 10324 damage, it would display as 0324 as the 5th digit isn't rendered.

So technically in FFII NES both damage cap and enemy HP cap are 16 bits?
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pretty much, but once it overflows, its back to 0, which is bad in pretty much any situation. If I knew how to cap damage and character hp at 9999, i'd do it, but i'm too much a novice..
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Okay, finally got the update worked on. Here are some changes.

-Buffed Zircon spear to have 5% evade due to using killer bow byte forcing two handed wield
-Buffed CosmicD sword to be effective vs all enemy types rather than just earth and air
-Buffed the Diamond dagger to 119 attack as 99 attack made it weak end game
-Buffed Crystal staff to 121 attack for the same reason as diamond dagger
-Changed animation of the Melt spell so that the caster doesn't get flagged ko'd while also causing comedic glitch Tongue
-the intelligence and spirit penalties reduced on end game weapons except the bows
-corrected the defense of Final Armor to 95 as it was intended to have
-added changes to some enemy drop tables
-gave behemoth (regular) and red soul ensured 10000 gil drop
-tweaked the evade stats of adamantai and flower as they somehow have perfect evade when they should not...
-readded palette changes that were somehow forgotten
-updated Wrath's palette to have a darker red coloring
[Image: UOex8oT.png]

-Increased the enemy ranks! It will now be easier to level skills overall, with one time encounters and very rare encounters having a large rank value (Image aka imperial shadow has a rank of 50 for instance), much thanks goes to this post on slick productions! : http://slickproductions.org/forum/index....pic=2068.0

-corrected some annoying grammar errors with dialogue..

I'm considering looking into doing more enemy graphics changes, and looking into figuring out the ways of editing maps as a whole. I can edit the world map thanks to Jade, but I've yet to consider doing in depth changes as I'm not entirely sure about what will happen. Any help is appreciated, even if its minor. Smile
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Far too long it has been since last I made a update. But version 1.3 is finally here! Some changes include...

-A good pile of dialogue edits and typo corrections
-Replaced Jacob (Scott's former replacement) with Helen
-Replaced Hector (Borghen's former replacement) with new replacement Sigurd. Reduced hp from 5000 to 3000 (normal), reduced overall stats (normal), slightly adjusted AI (normal), slightly adjusted AI (Zombie)
-Greatly reduced difficulty of Gotus, reduced attack strength, defense, and speed
-Slightly reduced difficulty of Image (Imperial Shadow)
-The enemy versions of Fire, Ice, Bolt, and Bio no longer ignore defense and elemental resistance
-Split spell no longer exceeds 9999 damage when single target (single target level reduced from 16 to 9)
-Coeurl's in pandemonium no longer use AoE blaster 16, instead using blaster 10 single target
-New icons for equipment made with unused text spaces, including a unique icon for each of the final armor pieces except the shield
-Elyna (formerly read as Elia in game) now has her name's correct spelling display in dialogue.
-Lauren now displays on field in same dark blue colors as she and others do in battle (finally!)
-New field sprites for Elyna, Dread Knight Xavier and Sigurd
-Minor changes to Lauren's battle sprite
-Elyna's battle sprite has been improved significantly
-Fire Tree's no longer drop ribbons

Well, that's all I can remember changing, hope they make gameplay a little more reasonable and interesting!
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[-] The following 1 user says Thank You to ScarabEnigma for this post:
  • madsiur (04-07-2019)



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