02-07-2015, 01:06 PM
After reading that last post, I have to admit, I see definite potential in this project. And it sounds like you've got a good plan of action to start on.
I do have a suggestion, or at least something to contemplate. I was poking code today and drifted over into the script for the meeting with Gau's father. (I think I've only actually seen that part... once, I enjoyed it but dont remember it being that long, picking clothes and such, its been awhile) anyway,
Between that and reading that post, got me to thinking about the diving helmet hunt. Cave spelunking with no battles (that I recall) yet that cave was never the worst part of that story. Why? Because there were cut scenes all through it. You didnt have to explore but you kinda wanted to...
The point? If you could make every dungeon like that, (which would be alot of writing, key pounding, testing, time) you COULD solve two things: connection of player to their team and a reason to explore a dungeon by choice. Wouldnt really have to have a new story per say, just a BUNCH of little skitts.
I could actually see that making a game not just for people not liking battles, but side story as well. That being said, it would by no means be a small project, but could draw attention easy if you had good skitts. There are actually several post around here with ideas on stuff like that.
I do have a suggestion, or at least something to contemplate. I was poking code today and drifted over into the script for the meeting with Gau's father. (I think I've only actually seen that part... once, I enjoyed it but dont remember it being that long, picking clothes and such, its been awhile) anyway,
Between that and reading that post, got me to thinking about the diving helmet hunt. Cave spelunking with no battles (that I recall) yet that cave was never the worst part of that story. Why? Because there were cut scenes all through it. You didnt have to explore but you kinda wanted to...
The point? If you could make every dungeon like that, (which would be alot of writing, key pounding, testing, time) you COULD solve two things: connection of player to their team and a reason to explore a dungeon by choice. Wouldnt really have to have a new story per say, just a BUNCH of little skitts.
I could actually see that making a game not just for people not liking battles, but side story as well. That being said, it would by no means be a small project, but could draw attention easy if you had good skitts. There are actually several post around here with ideas on stuff like that.
The only true wisdom is knowing you know nothing.