12-18-2014, 11:34 PM
Here's the download link for the beta version: (v0.1)
http://www.mediafire.com/download/39rg8k...ta+0.1.rar
FF6 Curse of the Gods beta(v0.1)
Author: Tenkarider
ROM version: v1.0 US
Patches on the ROM: evade bug fix and sketch bug fix patches are applied
The beta has the following contents:
- Start with almost HP max;
-> starting HP/MP values = the value they should have at LV99 without any extra boost
- Lv ups will decrease HP and MP, instead of increase them;
- HP decrease: 99; (equal each level)
- MP decrease: 8; (equal each level)
- Chars will start with low parameters;
- parameters scheme: (the official version will be probably different)
1) vigor/magic -> 10 low - 15 mid - 20 high;
2) speed -> 20 low - 25 mid - 30 high;
3) stamina and the others are unchanged;
4) some char might follow some exeption;
- Shops sells stuff at high price;
2 x the original price, to be precise; (just for the beta)
- Espers will give you some boost, but the more their force, the faster your HP/MP will decrease;
-> boost are completely different from how they will be in the v1.0;
- The games wants that you power up, so that the curse will consume your allies;
-> monsters give you 10 x the original EXP value, or they cap at 65535; (just for the beta)
-> leafer and peepers give 65535 by default; (just for the beta?)
- Sooner or later some of your ally might lose all their HP: he will be basically dead;
- The balance of the game gives you a wide choice: will you escape from the curse, or embrace it at your own risk?
-> not implemented properly, at the moment
- New dialogues and some change to the story of the game. (just the intro plot)
Playing the beta as a gamer:
Just have fun and make an idea on how this game might be enhanched.
Any impression, advice, request? or whatever comes in your mind... just tell it and lemme
know your opinions or a partial feedback on the beta, despite it doesn't represent at all
The look of the v1.0, which will be pretty much elaborated and clever.
Playing the beta as a tester:
I'd apreciate it very much, that will help me to collect some guide line quickly on how to
plan the developement of the hack, especially now that i'm quite busy.
I won't forget of the cooperation with me and surely add you inside the credit list of this
game
Now i'm going to list what interests me the most to receive some opinion or even an elaborate
extimation(if you feel able to do that) of how it might be implemented in the game:
// this stuff is aimed to beta testers, gamers for fun/curiosity can even ignore those points
[spoiler]1) fist of all BUGS: the ASM code is quite nasty and took some effort to make it work properly
still i cannot exclude the presence of some hole in the code...
i already wrote above HP and MP boosts, starting parameters, etc.
so in the case you realize that some value doesn't match, or even worse, if the game crushes
suddenly during a lv up, or character recuit/level average on a char already in the party
then report me that fact; (a video demonstration would be great)
2) Parameters new balance:
- vigor/magic: do their value makes a difference among the character roles?
does those values, without any boost, makes work the roles of the characters?
Is terra a good mage, but a bad warrior? Is Celes Slightly better with the weapon, but
slightly worse with magic, compared to Terra? something like that;
- Speed: is the lack of speed too much heavy for the battles, even with 3/4 characters?
Boring to be more precise, if you suffer of that lack of speed, that's ok... it's a
problem just if that's not necessary at all. (please, try to understand the difference
among heavy and boring, from my point of view)
and finally, is the speed difference among characters effective?
- stamina: i'm going to reverse the proportion between regen and seizure formulas, do you
already know how things would change? in the case i'd be glad to hear from you if the
current values heals/deals too much high/low damage... the best would be knowing the
ideal value for healing few HP from regen and receive much damage from seizure...
3) GP issues: did you suffer a lack of money and being unable to buy stuff, unless you start
to kill some enemy? good, if you haven't felt any difference from vanilla, then it's not ok
Can you imagine a proper multiplier for the general cost, or average costs of goods,
that allows you to do an LLG in extreme conditions, still being able to afford the
essential, in order to proceed?
4) EXP issues: did you ever felt the need of keep to running away from random battles, due to
avoid to receive too much EXP and risking to lose too much HP and MP? how much that need
was frequent? no need at all, or even worse, that aided to beat the game even more easily
than the vanilla?
I'd like to know even from you, which level do you think it's the perfect one to stop
grinding EXP and benefit from esper boosts, without suffering from the curse.
Another good advice would be the ideal EXP value from enemies that pushes you to avoid
much battles, but not so much high to not allowing you to fight some battle...
5) Min and Max average levels that under/over that value make impossible to beat the game;
6) Did you had to "sacrifice" some charcter, in order to not weaken too much the main party?
I mean, using a character as EXP bait, to the point that the curse made him reach 0 HP and
so that forced you to leave him in the airship forever?[/spoiler]
Thanks for downloading the beta, in any case!
http://www.mediafire.com/download/39rg8k...ta+0.1.rar
FF6 Curse of the Gods beta(v0.1)
Author: Tenkarider
ROM version: v1.0 US
Patches on the ROM: evade bug fix and sketch bug fix patches are applied
The beta has the following contents:
- Start with almost HP max;
-> starting HP/MP values = the value they should have at LV99 without any extra boost
- Lv ups will decrease HP and MP, instead of increase them;
- HP decrease: 99; (equal each level)
- MP decrease: 8; (equal each level)
- Chars will start with low parameters;
- parameters scheme: (the official version will be probably different)
1) vigor/magic -> 10 low - 15 mid - 20 high;
2) speed -> 20 low - 25 mid - 30 high;
3) stamina and the others are unchanged;
4) some char might follow some exeption;
- Shops sells stuff at high price;
2 x the original price, to be precise; (just for the beta)
- Espers will give you some boost, but the more their force, the faster your HP/MP will decrease;
-> boost are completely different from how they will be in the v1.0;
- The games wants that you power up, so that the curse will consume your allies;
-> monsters give you 10 x the original EXP value, or they cap at 65535; (just for the beta)
-> leafer and peepers give 65535 by default; (just for the beta?)
- Sooner or later some of your ally might lose all their HP: he will be basically dead;
- The balance of the game gives you a wide choice: will you escape from the curse, or embrace it at your own risk?
-> not implemented properly, at the moment
- New dialogues and some change to the story of the game. (just the intro plot)
Playing the beta as a gamer:
Just have fun and make an idea on how this game might be enhanched.
Any impression, advice, request? or whatever comes in your mind... just tell it and lemme
know your opinions or a partial feedback on the beta, despite it doesn't represent at all
The look of the v1.0, which will be pretty much elaborated and clever.
Playing the beta as a tester:
I'd apreciate it very much, that will help me to collect some guide line quickly on how to
plan the developement of the hack, especially now that i'm quite busy.
I won't forget of the cooperation with me and surely add you inside the credit list of this
game

Now i'm going to list what interests me the most to receive some opinion or even an elaborate
extimation(if you feel able to do that) of how it might be implemented in the game:
// this stuff is aimed to beta testers, gamers for fun/curiosity can even ignore those points
[spoiler]1) fist of all BUGS: the ASM code is quite nasty and took some effort to make it work properly
still i cannot exclude the presence of some hole in the code...
i already wrote above HP and MP boosts, starting parameters, etc.
so in the case you realize that some value doesn't match, or even worse, if the game crushes
suddenly during a lv up, or character recuit/level average on a char already in the party
then report me that fact; (a video demonstration would be great)
2) Parameters new balance:
- vigor/magic: do their value makes a difference among the character roles?
does those values, without any boost, makes work the roles of the characters?
Is terra a good mage, but a bad warrior? Is Celes Slightly better with the weapon, but
slightly worse with magic, compared to Terra? something like that;
- Speed: is the lack of speed too much heavy for the battles, even with 3/4 characters?
Boring to be more precise, if you suffer of that lack of speed, that's ok... it's a
problem just if that's not necessary at all. (please, try to understand the difference
among heavy and boring, from my point of view)
and finally, is the speed difference among characters effective?
- stamina: i'm going to reverse the proportion between regen and seizure formulas, do you
already know how things would change? in the case i'd be glad to hear from you if the
current values heals/deals too much high/low damage... the best would be knowing the
ideal value for healing few HP from regen and receive much damage from seizure...
3) GP issues: did you suffer a lack of money and being unable to buy stuff, unless you start
to kill some enemy? good, if you haven't felt any difference from vanilla, then it's not ok
Can you imagine a proper multiplier for the general cost, or average costs of goods,
that allows you to do an LLG in extreme conditions, still being able to afford the
essential, in order to proceed?
4) EXP issues: did you ever felt the need of keep to running away from random battles, due to
avoid to receive too much EXP and risking to lose too much HP and MP? how much that need
was frequent? no need at all, or even worse, that aided to beat the game even more easily
than the vanilla?
I'd like to know even from you, which level do you think it's the perfect one to stop
grinding EXP and benefit from esper boosts, without suffering from the curse.
Another good advice would be the ideal EXP value from enemies that pushes you to avoid
much battles, but not so much high to not allowing you to fight some battle...
5) Min and Max average levels that under/over that value make impossible to beat the game;
6) Did you had to "sacrifice" some charcter, in order to not weaken too much the main party?
I mean, using a character as EXP bait, to the point that the curse made him reach 0 HP and
so that forced you to leave him in the airship forever?[/spoiler]
Thanks for downloading the beta, in any case!
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur JokeĀ (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur JokeĀ (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!