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Official FF6: Beyond Chaos thread (randomizer)

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Welcome to the community, then. It may be poor form to plug it, but at our Discord server (https://discord.gg/S3G3UXy), we have significant documentation for most everything related to the randomizer, including information about all the codes(except one, I think, I still have to update the document for the nearly-most-recent release), which should suffice until a more thorough UI has been completed(it is in the works, and is theoretically nearing completion).


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Thank you for the welcome, and for the heads up. I'll definitely check that out. Smile
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howdy. love the mod. currently on my first playthrough. couple things i noticed:

- can access the narshe training house in WoR with the guy blocking the door gone, but the doors from the main hall lead to black space you can walk through to OOB.

- one of my characters (originally sabin) had his magic command changed to steal at some point while i was grinding on the veldt in WoR. i'd taken him to see duncan and thought that might have been it but i couldn't replicate it with a savestate. curious! sorry if some of these have been addressed--haven't read this whole thread yet. anyway, i like the mod a lot and hopes it continues to be improved.

Using seed: 3.normal.bdefgimnopqrstwz capslockoff partyparty makeover johnnydmad alasdraco frenchvanilla.1587353480

answered my own question on the ability change: it was on a relic. hehe.

speaking of relics, i know i randomized a lot (needed the fun/challenge factor), but the character with steal couldn't equip a thief glove, and the character with a native jump command couldn't equip dragon horn. a flag to check for and reconcile ability change relic equipability <=> characters with the ability would be a nice feature to make highly random playthroughs less punishing. i also thought i'd selected the flag that lets all characters use all equipment, but if i did, it didn't work.

found out native x-magic gets nullified in the fanatics tower. i worked hard to get that char's abyssmal magic power up to a decent level!

i love that the re-recruits in WoR are randomized. the replacement for gogo who i'd never met was in terra's spot in mobliz, making the dialogue pretty confusing. Smile
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The OOB stuff in the WoR is known. That space is repurposed for the sake of the final dungeon, and while there's an NPC to conveniently block it off in the WoB, no such NPC exists in the WoR.

For the Thief Glove, do you mean the Sneak Ring? The Thief Glove itself is a command changer, and there's no reason why the character with Steal should be able to equip such a thing, when it may change, for example, Tools into Sketch. A sanity check is made such that command changers can be equipped by the characters that have access to the command that is to be changed.

As for the Dragon Horn, it's somewhat rare to have a Relic become equippable by less than the entire cast. Regardless, if the character(s) who can equip it can have access to Jump through another means, or if the characters who normally have Jump have access to the Dragon Horn effect through other equipment, or if Palidor is used, the Dragon Horn effect can still be made use of. I presume the randomizer doesn't have sanity checks for things that are not necessary for the progression of a seed to potentially force the player to think outside the box. It's occurred in the past where people would have an Economizer that can only be used by a character that doesn't have the Magic command, and that just means that the crutch they may have been considering leaning on is no longer an option, and they have to think of some alternative strategy.


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Beyond Chaos 4.0.1 has been released. It now has a GUI, among other new things.
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