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(Request) Judgement Day FFVII over Final Dungeon FFVI

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While I am trying to learn/understand the music tutorial I am still having some issues. In the mean time I was hoping someone may take a long wanted request of mine.

The Judgement Day (final dungeon theme) from FFVII replacing the Final Dungeon for FFVI. I know not everyone has a lot of time on available, so any help is appreciated and even no elp is understood. Hope to hear from you all soon!

~Roy Objection!


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Gi Nattak has made a tutorial explaining how to import music data in FF3us using the RS3ExTool and a midi file of your song...

He also did a video recently (see last post). It still demand some works but it is less time consuming than composing from scartch once you understand how it works.

Tutorial: https://www.ff6hacking.com/forums/showth...p?tid=1941
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What issues were you having with the music tut? Maybe we can help you understand it better if you are serious about learning music hacking. As for doing the song via MML, looking and listening to it from some midis, there's a lot going on it would be nigh impossible to get it to sound as it should due to that limitations of the sound engine, it would have to be greatly watered down.


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(03-15-2014, 02:32 PM)Gi Nattak Wrote: What issues were you having with the music tut? Maybe we can help you understand it better if you are serious about learning music hacking. As for doing the song via MML, looking and listening to it from some midis, there's a lot going on it would be nigh impossible to get it to sound as it should due to that limitations of the sound engine, it would have to be greatly watered down.

The MML tutorial is actually the one I tried to do more of. I 1st tried testing it with a dearly beloved track. The 1st time I did it came out really messy (as expected). The second time it sounded like the instruments were switched around and that it was playing in reverese.

I'm just having trouble figuring out WHAT to use, like the volume, octave, etc and where to put loops or how to do them. The tutorial is fantastic, but I have a lot of trouble grasping all the info for it xD.

EDIT: The majority of what I am confused about, is where to put/what order to put/what to put the volume and such. What's needed and what is not needed. I'm a little confused about that. And is there a specific order they need to be in? I was looking at some of the RS3 mml's and the order of the volume and octave and what instrument/etc it used was different (or appeared to be) than the examples listed on the tutorial. Should I not pay attention to that?

I know, I know, it's explained in the tutorial. Sorry guys. There's something I'm just not understanding. I'll keep trying, just don't know what I am doing wrong or right for that matter :/


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(03-15-2014, 02:50 PM)Royaken Wrote: The majority of what I am confused about, is where to put/what order to put/what to put the volume and such. What's needed and what is not needed. I'm a little confused about that.

Now you minimally want the tempo on the 1st channel, a volume, octave number (to start) and instrument number on all channels. The rest, mostly effects (echo, reverb, vibrato, etc..) are not mandatory.

These have to be placed at the beginning of the channel in whatever order you want, as long as they are before the musical notes.
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  • Royaken (03-18-2014)

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Ok, so here's my 1st Channel/Track, and I get an error about Channel 1 that I am not sure what's wrong. I followed the Video to a "T" (Even made the exact same template as in the video). Made sure there were no overlapping tracks, a maximum of no more than 8 tracks, etc. Not sure what's wrong here :/

{--------------- Track<1---------------}
t130%v32|16%e1%k1$v83p0@0x20o5
r2^4<a4
b4<e4d+4c+4
>b4a4g4a4
f+1^2
r4b4
<c4f4e4d4
c4>a+4g+4a+4
<d+1^2
>c+2
d+4f4<c2
>a+2r4c+4
d+4f4g+4f+4
c+4d+4c+2
d+4f4<c2
>a+2r4c+4
d+4f4g+4f+4
c+4d+4f1
r4f4
g+4f4d+1^2^4
r4c+2
d+4f4<c2
>a+2r4c+4
d+4f4g+4f+4
c+4d+4c+2
d+4f4<c2
>a+2r4c+4
d+4f4g+4f+4
a+4<c+4d16r16d16r16d16r16d16r16
d16r16d16r16d16r16d16r16d16r16d16r16d16r16d16r16
d16r16d16c+16>b16f+16d16>b16a+2^4
b4<c+4>a+4
b4<c+4d2
e2f+2
d2>a2^4
b4<c+4>a4
b4<c+4e2
d+4c+4>g+2
<c+2>b2^4
<c+4d+4>b4
<c+4d+4d+2
c+4>b4f+2
d+16e16f+16g+16a+16b16<c+16d+16f+1^1^1^1
f1^1
e1^1^1^1
d+1^1^1^1
<c16r16>a+16r16g+16r16<d+16r16
c16r16>a+16r16<c16r16>a+16r16g+16r16<d+16r16c16r16>a+16r16
<c16r16>g+16r16f+16r16d+16
;

EDIT: Idk if I should have, but I deleted %v32|16 from Track 1 and then it let me import it, but the song is distorted when I load it. How do I know where to fix it?

EDIT2: Also, I tried using the sample MML in the tutorial on here. Is that actually a good one? or just for reference bcuz if it's a good one, then something is wrong on my end bcuz I put that in too and it was all jumbled :/

EDIT3: Forgive me for another Edit. I figured I'd add info as I go. So I decided to do the same song as the one in Nattak's Video. I found the exact Midi, same strings, same everything. Was pretty neat. Anyway, in the video Nattak does not delete the %v32|16 as I mentioned I had to do above so I did not for the One in his video. I get the same Channel=1 Error as before. If I take out the %v32|16, then it goes in but the location of the song goes from 000000-000401 unlike his in the video which goes to 000000-0003FC. Well, I try it anyway and compare to what his Windhex looks like. Completely different (no surprise there right?). I test it anyway, song is still massively jumbled. Not sure where I am going wrong :/


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(03-16-2014, 12:34 AM)Royaken Wrote: I deleted %v32|16 from Track 1 and then it let me import it, but the song is distorted when I load it. How do I know where to fix it?

This is normal since you are using a "|" symbol instead of the letter "L" in minuscule ("l"). This is why it wasn't letting you import the MML file.

(03-16-2014, 12:34 AM)Royaken Wrote: Also, I tried using the sample MML in the tutorial on here. Is that actually a good one?

If you're talking about the RS3 one, it would most likely not work because it uses drum tracks. I don't know about the Mario 3 one.
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  • Royaken (03-18-2014)

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Yeah the Mario 3 'Airships' example should be good to import as is, it's a little messy and the channel header has some uneeded things in it, but it should work.


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(03-16-2014, 02:57 PM)Madsiur Wrote: This is normal since you are using a "|" symbol instead of the letter "L" in minuscule ("l"). This is why it wasn't letting you import the MML file.

... Ever feel reeeeaaally stupid after you get a reply? bcuz I do xD.

(03-16-2014, 02:57 PM)Madsiur Wrote: If you're talking about the RS3 one, it would most likely not work because it uses drum tracks. I don't know about the Mario 3 one.

Talking about the Mario one yes and no, it was horrible when I copied and pasted it in :/.

(03-16-2014, 04:09 PM)Gi Nattak Wrote: Yeah the Mario 3 'Airships' example should be good to import as is, it's a little messy and the channel header has some uneeded things in it, but it should work.

It did not sir Sad...

Also, here's something that's been bothering me. The "complete" window that pops up is different for me than it is for the one in Nattak's video even after fixing my little |-l fiasco and it's still jumbled sounding when I import it. Mine goes from 000000-000400 while Nattak's goes to 000000-0003FC. Here's the pop up I get when it actually goes in

[Image: Mycompletion_zps0c732af5.png]

and here's the one Nattak gets

[Image: Nattak_zps76c26876.png]

Any ideas? and Nattak would you mind taking a look at a few of the midi's I have set up and maybe the .mml's I did? see if you can spot something I am missing?

EDIT: Also just to clarify, bcuz I have a headered ROM, I put my songs at 200+ of the addresses listed for the long locations, right? Like instead of 085EA0 08661D for Prelude, it's 0860A0 08681D right?


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(03-16-2014, 08:51 PM)Royaken Wrote: Also, here's something that's been bothering me. The "complete" window that pops up is different for me than it is for the one in Nattak's video...

It's the same window. That's because you used window 8 (or windows 7) and Gi Nattak uses XP. Dialog windows are a bit different from one version to another.

Make sure you have the right octave on each channel and that your octave switches are ok (replace ">" by "<" and "<" by ">") otherwise it will not sound right...

(03-16-2014, 08:51 PM)Royaken Wrote: I have a headered ROM, I put my songs at 200+ of the addresses listed for the long locations, right? Like instead of 085EA0 08661D for Prelude, it's 0860A0 08681D right?

That is correct.
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