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FFVI - Children of Vector

#61
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This logo is fantastic. Can I have a wallpaper?
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#62
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Now I'm yearning for some serious Magitek-armor sequences.
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#63
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(06-26-2016, 09:55 PM)Madsiur Wrote: This logo is fantastic. Can I have a wallpaper?

[Image: CoVRoughDraft_zpsfjis740t.png]
...Probably needs smoothing out if you increase the resolution any further.
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#64
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that wallpaper its cool
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#65
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It's a March of the Moogles!

[Image: FFVI%20-%20Children%20of%20Vector_00000_zps3qfuuplq.jpg]
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[-] The following 2 users say Thank You to B-Run for this post:
  • m06 (06-29-2016), SSJ Rick (07-01-2016)

#66
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nice background man


The only limit is imagination. And 16 colors.. I guess 

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#67
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(06-29-2016, 10:03 AM)B-Run Wrote: It's a March of the Moogles!

[Image: FFVI%20-%20Children%20of%20Vector_00000_zps3qfuuplq.jpg]

Love it!


"The Mind that lies fallow but a single Day, sprouts up in Follies that are only to be killed by a constant and assiduous Culture."
- Joseph Addison, "The Spectator"  Confused
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#68
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Nattak\'d
Very nice window/wallpaper indeed! I'm a big fan of custom windows, tried some of my own before but they pretty much sucked, nothing as legit and creative as this. Good job.
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#69
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nice moogles! I tried creating my own in the past but it always seemed to mess up the battle gauge.
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#70
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O-M-Goodness... What a weekend...

I hit a major snag, my ROM stopped being usable by the level editors at ALL. I kinda always knew there was potential as I had been getting errors since I made the Ancient Town in 2013. Now it was failing outright... I had no idea what was causing it... My ROM wouldn't even load.

But then... from the chaos... a form appeared before me... It was a man, no... MORE THAN A MAN! It was...

MADSIUR!
[Image: avatar_713.png?dateline=1461422312]


I had to go back and reapply all my updates from before I started making map edits... it was a LOT of updates. But in the process... Madsiur walked me through the process of EXPANDING MY MAP DATA! It's basically open-heart surgery for your ROM, but this has been on my wishlist for a long time. It is not increasing the number of maps (yet), but rather makes it so I can expand the existing maps near-indefinitely... Which is great because I've got a TON of custom maps planed for CoV. So I could reapply my map updates with no error, and relocalize all my map data into the extended-extended rom, up all the way into the 50/bank and higher! It's only a matter of time before we crack the code to increasing total number of maps. And in order to work with this new expanded data, he was able to create for me a much more adaptive version of FF6 LE+, that handles my expanded NPCs, Event Squres, Exits, and Map data... Oh man, This bumped me SOOOO much higher on my background work for the hack, and it's a huge weight off my shoulders.

Thank you Madsiur!
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