08-31-2013, 12:47 PM
This is how your event is right now (from the 6B command):
What it should be roughly (from what I understand of your post):
You can repeat this for every party member. As for party members, you got it inverted. it would be as an example 3F 01 0E to assign character 0E to party 01.
Code:
1) 6B 84 00 00 40 21 (load map 84, party position 00, 40)
2) 40 40 00 (assign property 00 to character 40)
3) 01 3D .... (and the 3D next bytes since it's an action queue of 0x3D long for character 01)
What it should be roughly (from what I understand of your post):
Code:
1) 6B 84 00 XX YY ZZ (I can't tell exactly what ZZ should be)
2) 40 00 01 (Assign property 01 to character 00)
3) 3D 00 (create object 00)
4) 37 00 04 (give character 00 graphic set 04)
5) 43 00 01 (assign palette 01 to character 00)
6) 45 (refresh object)
palette numbers and graphics set are maybe not right but you get the idea.
You can repeat this for every party member. As for party members, you got it inverted. it would be as an example 3F 01 0E to assign character 0E to party 01.