07-31-2013, 01:29 AM
Make sure "Spell miss if death protected" is still checked. If not, the new code is skipped entirely.
"Instant Death" over-rides "Miss if prot. from ailments"
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07-31-2013, 01:29 AM
Make sure "Spell miss if death protected" is still checked. If not, the new code is skipped entirely.
07-31-2013, 06:50 AM
Oh, whoops! Now that seems to work, so I'm getting warmer! But the other problem with spells like Death and X-Zone hitting things that should not be Death-able persists, as well as Stamina's involvement in these spells being totally negated.
07-31-2013, 02:42 PM
Ok, I see what's wrong. Try this:
Code: AD A7 11 LDA $11A7 (Attack's Special Byte 3)
07-31-2013, 06:13 PM
Unless there are any further developments, that one seems to be working *perfectly*. Stamina and Death protection work fine on their own, and Cleave / Oblivion cleaves anything and everything except those marked (I've also decided to utilize this code for Strago's Desperation Attack). Thank you so much!
07-17-2016, 02:47 PM
Hello,
I seem to have overlooked something, here, though I am not sure where it is in the code exactly. Evidently, the "Cancel enemy desperation attack" effect is nullified when used with this new coding, leading to Retainer / Yojimbo countering such attacks despite being cleaved.
07-17-2016, 05:42 PM
(This post was last modified: 07-17-2016, 07:03 PM by assassin.
Edit Reason: minor clarification
)
"Cancel enemy desperation attack" only lasts one turn. so if there are more enemies remaining (and they eventually act) or any characters with periodic damage/healing, the enemy counter will kick in then; it was merely delayed. this is a known issue on vanilla.
07-17-2016, 06:19 PM
I see. For the time being, in lieu of a solution, I am going to have to put up with it.
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