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"Miss" in Battle
12-21-2017, 08:03 AM
Hello Ladies and Gentleman.
I wonder, if it is possible, to extend the word "Miss" in battle to more space. In german its "Vorbei" or "Daneben" and this won't fit.
Greetings.
I wonder, if it is possible, to extend the word "Miss" in battle to more space. In german its "Vorbei" or "Daneben" and this won't fit.
Greetings.

12-22-2017, 03:10 PM
Hello and welcome! Hmm, that's a compressed graphic and I have no idea at all how to go about relocating it to somewhere else, and how to then re-compress it with it's longer self, but I'm sure it would be tricky... Wish I could be of more help, hopefully someone else can be more helpful.

We are born, live, die and then do the same thing over again.
"Nein!" won't work? or is this intended for actual German speakers, rather than somebody who once watched an episode of _Hogan's Heroes_?
how many tiles wide is the current word?
for his Overkill (32000 max damage) patch, i think giangurgolo created some hybrid tiles to fit 5 digits into the space originally taken by four. but that might not be relevant here, if the game already has multiple letters in one tile.
that said, if the game's ready to display 4 tiles when damage *does* occur to an entity, then maybe that capability can be leaned on for misses.
how many tiles wide is the current word?
for his Overkill (32000 max damage) patch, i think giangurgolo created some hybrid tiles to fit 5 digits into the space originally taken by four. but that might not be relevant here, if the game already has multiple letters in one tile.
that said, if the game's ready to display 4 tiles when damage *does* occur to an entity, then maybe that capability can be leaned on for misses.
12-23-2017, 05:52 PM
Use Nien! It pretty much fits the character limits.
12-25-2017, 06:27 AM
Hello,
5 tiles would fit.
Unfortunately there is no word in german, for "miss", that would fit. "Nein" isn't even close.
5 tiles would fit.
Unfortunately there is no word in german, for "miss", that would fit. "Nein" isn't even close.
12-25-2017, 02:30 PM
try for 4 tiles. i was able to make a legible but less than pretty "Vonbei!" in MS Paint in under 30 pixels wide. the leftmost pixels of the "o" can be below the right overhang of the "V", if needed. be creative.
12-26-2017, 02:50 PM
ah. while i don't normally work in graphics, some Ctrl+F'ing the Bank C1 disassembly:
so changing the "Miss" graphic address, the tile quantity loop bound, and possibly the "pixels from the right" value should (mostly) cover the assembly modifications. now, i'm not sure whether there's free RAM after $6113 to fit the 2 extra tiles. nor do i know why the Miss starts output at $60D3 and the damage numerals at $60B3; maybe try shifting this to the latter?
i'm not convinced this is compressed, but i know jack squat about graphics.
Code:
C1/A510: 851E STA $1E
C1/A512: 2940 AND #$40 (Isolate bottom bits)
C1/A514: F01B BEQ $A531 (Branch if not 'Miss' bit)
C1/A516: C220 REP #$20 (Set accumulator to 16-bit)
C1/A518: 7B TDC (Clear accumulator)
C1/A519: AA TAX (Copy accumulator to X register)
C1/A51A: BF00BC7F LDA $7FBC00,X (Load 'Miss' graphic)
C1/A51E: 9DD360 STA $60D3,X (Set as graphic to display)
C1/A521: E8 INX (Move to next two bits)
C1/A522: E8 INX
C1/A523: E04000 CPX #$0040 (Check graphic: is it 2 tiles?)
C1/A526: D0F2 BNE $A51A (If not, repeat until 2 tiles)
C1/A528: 7B TDC (Clear accumulator)
C1/A529: E220 SEP #$20 (Set accumulator to 8-bit)
C1/A52B: A908 LDA #$08 (Load #$08...)
C1/A52D: 8514 STA $14 (...and set position to 8 pixels from the right)
C1/A52F: 8058 BRA $A589 (Skip numeral display routines)
so changing the "Miss" graphic address, the tile quantity loop bound, and possibly the "pixels from the right" value should (mostly) cover the assembly modifications. now, i'm not sure whether there's free RAM after $6113 to fit the 2 extra tiles. nor do i know why the Miss starts output at $60D3 and the damage numerals at $60B3; maybe try shifting this to the latter?
i'm not convinced this is compressed, but i know jack squat about graphics.
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