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Hmm. Maybe that's why SquareSoft didn't bother to make bosses with health over 65535.
If FF6 isn't giving you items because of the script, I can't really help you there because this is how the script functions. I can however tell you of an upcoming solution.
I've heard that a user on this board is creating a patch which will allow you to surpass 65535 HP without the use of this type of script.
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yaeh i saw that on one of the other threads on here and i am looking forward to that. but thanks anyway for the help zeemis.
p.s keep making those kickbutt ff6 enemy hacks :cool:
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I know this is extremely old and late but let me take a look at your script design. Perhaps it's not giving you the Items due to the way it's read.
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i would if i had the hp script still up on the rom but i will see if i have an older rom with the scripts in.
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It's true, this HP script loop does in fact make it so the monster no longer drops Items or Exp. Unless it is fixed, this should only be used for one-time custom boss battles. There are other ways to loop the HP for those that intend to make a complete hack with many high HP monsters.
We are born, live, die and then do the same thing over again.
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Lord Envoys script might not.
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well hopefully envoy can add a hp cap patch or something that somehow allows the rom to exceed the 65535 cap
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ahh i found an old rom with the scripts on envoy. just let me know when u want me to send it.
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You're not technically surpassing 65535 HP, you're tricking the game to think that a monster has (x) many lives and is revived for those amount each time he's killed and is brought back to life that many times invisibly.
The equation is basically 65535(x). X being amount of lives.