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More Weapon/Enemy Special Animations
Title: Wonder Patch
Authors: Angelo, Zeemis
Download
Here's the patch that Angelo and I created. It moves all enemy specials from 2CE8E8-2CE9F8 to the free area: 2FFDC8. In essence, this not only allows for more weapon animations, but also allows more enemy special animations.
Thanks is also given to Drakkhen for the assembly he posted. Support for this patch has been requested to Lord J so that we don't have to manually add in new weapon and enemy special animations like we would via a hex editor. Drakkhen, if you want to add support for this patch, that'd be awesome as well if you feel like it. :>
Authors: Angelo, Zeemis
Download
Here's the patch that Angelo and I created. It moves all enemy specials from 2CE8E8-2CE9F8 to the free area: 2FFDC8. In essence, this not only allows for more weapon animations, but also allows more enemy special animations.
Thanks is also given to Drakkhen for the assembly he posted. Support for this patch has been requested to Lord J so that we don't have to manually add in new weapon and enemy special animations like we would via a hex editor. Drakkhen, if you want to add support for this patch, that'd be awesome as well if you feel like it. :>
05-31-2011, 02:21 AM
maybe I can talk with J about it
me and him got pretty cool actually so I'll give it a shot
me and him got pretty cool actually so I'll give it a shot
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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