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Final Fantasy VI: Revised Old Style Edition

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The hack has been updated to version 1.14.

What's new:
  • Updated C. V. Bug-Fix Compilation to version 2.8
  • Fixed the bug that prevented the Blitz tutorial from appearing
  • Fixed (I believe for the first time) the cinematic battle against Kefka at the end of the Cave to the Sealed Gate. Frog We now have a battle script that actually does something like the original intent. Keep an eye out for standalone patch "One-Hit Wonder".
  • Fixed the enemy names for "Cadet" and "Officer" (These were "Kamui" and "Cadet" for some reason.)
  • Updated "SwdTech Suspend" from an unversioned prototype to v1.0, which uses a better choice for unused RAM. I was getting reports of the feature not holding the gauge position reliably, so hopefully this does the trick.
  • Updated "Status Icon Overflow" from v1.1 to v1.2.
  • Fixed misaligned "KO" label on the field status screen
  • Made 48 edits to the field dialog script, including a fix for the bonus caption by the NPC in Zozo. Thanks again to @Xezcente for reporting.
Enjoy!
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[-] The following 3 users say Thank You to SilentEnigma for this post:
  • Gi Nattak (10-12-2023), protopizza (03-08-2024), Xezcente (10-13-2023)



Messages In This Thread
RE: Final Fantasy VI: Revised Old Style Edition - by REDTITAN - 10-12-2021, 02:26 PM
RE: Final Fantasy VI: Revised Old Style Edition - by SilentEnigma - 10-11-2023, 10:19 PM

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