Users browsing this thread: 1 Guest(s)
MMMMMagic 2.0
04-25-2020, 04:51 PM
(04-25-2020, 02:56 PM)C-Dude Wrote: EDIT: After the three NOPs in the Kappa and Relm freespace, there's a JSR to $D613. This is not a vanilla location; it is a learn command set up by MMMMMagic. If you moved it, those two JSRs need to be repointed (this could be the cause of the crash). I'll continue to look for other potential sources.
I actually didn't move any of the C0 stuff, but I was working in hex and not ASM. The hex you have listed above has a typo in it.
Code:
20 30 D6 JSR $D613 ; set spell as learned [If not in the C0 bank, this will need to be changed to a JSL, which will in turn change some of our backwards branches]
I have tested it, and it is working. Relm is now in my party, and already knows Cure, Bolt, Osmose, and Rasp. That last one should make her viable for the Floating Continent, if I choose to bring her. Thanks again, C-Dude, for your help. I think I could have gotten there eventually, but with the amount of free time I have these days, it would have taken weeks.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 2 users say Thank You to PowerPanda for this post:
• C-Dude (04-25-2020), Robo Jesus (05-01-2020)
• C-Dude (04-25-2020), Robo Jesus (05-01-2020)
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)