Users browsing this thread: 5 Guest(s)
FF6 Steam Version
01-31-2016, 07:12 PM
(01-31-2016, 03:11 PM)Catone Wrote: Seems I no long have the ability to edit my jacked up post...
Hmm, that might be again a permission problem. I'll check this.
(01-31-2016, 03:11 PM)Catone Wrote: If molds are tossed and no vram issue, gotta wonder if that leaves the option of multi-pose monsters. As in the monster sprite having a regular pose, and an attacking or hit pose.
That definitely something I'd like to see happen. Better learn x86 ASM!
Unrelated but related, I won't call it "final", but this is pretty much the most I could cover up in a short period. Not 100% of possibilities have been covered, this would be easier to do with a editor, only one or two specific tests have been done per data type, but now there's enough to worth starting coding one: http://madsiur.net/rom_map.txt
« Next Oldest | Next Newest »
Users browsing this thread: 5 Guest(s)