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FF6 Steam Version
12-16-2015, 09:26 PM
SO many good points in that article. Thanks for the link, Madsiur. My personal biggest problem with the sprites aren't in the design, but the execution. I mean, 70% of those sprites look pillow shaded, with a light-source that is centered and direct. The entire perspective is thrown off because of it.
Original FF6's sprite design had a slight angled top-down perspective, and the environments were conditioned around that. In the IOS version, they just filtered the original backgrounds, but redrew the sprites... and shaded them with a different lighting perspective. ...which is why the IOS sprites seem like they clash with the world they are standing on. You're looking at, and controlling a direct, center-lit person standing in a top-down room. Two separate dimensions. And they should have known better. That's spriting 101: Shading for the correct perspective.
Cartoony artistic design in fine. Shoddy execution by paid professionals is not.
Original FF6's sprite design had a slight angled top-down perspective, and the environments were conditioned around that. In the IOS version, they just filtered the original backgrounds, but redrew the sprites... and shaded them with a different lighting perspective. ...which is why the IOS sprites seem like they clash with the world they are standing on. You're looking at, and controlling a direct, center-lit person standing in a top-down room. Two separate dimensions. And they should have known better. That's spriting 101: Shading for the correct perspective.
Cartoony artistic design in fine. Shoddy execution by paid professionals is not.
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