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My Hacked Rom crashes...will EXPLAIN
Well I'll quote myself on this one:
Like I said in details on my post on the previous page, there is 2 writing of data in a "unused space" and 3 writing in a area labeled as "unknow data". The "unknown data" changes could be due to the palette changes because there is 3 entries, but who knows, since we don't know what kind of data is there. As for the data written in the "unused space", maybe it is used by FF3usME when you save and that could be verified by saving with FF3usME without changing anything. The world map data switching is FF3usME fault like Zeemis said and it's shouldn't affect or corrupt the game. I did a long edit to my post last night and you guys maybe haven't seen it...
(02-13-2012, 10:47 PM)Madsiur Wrote:Code:Offset Size RLE IPS_File_Range IPS_File_Size
------ ---- ID 00000000-00000004 5
126423 D No 00000005-00000016 12 (palette change)
126454 C No 00000017-00000027 11 (palette change)
126492 E No 00000028-0000003A 13 (palette change)
134790 30 No 0000003B-0000006F 35 (unknown data change...not on the ROM map)
1348C8 21 No 00000070-00000095 26 (unknown data change...not on the ROM map)
1348F0 4 No 00000096-0000009E 9 (unknown data change...not on the ROM map)
2CE680 4 No 0000009F-000000A7 9 (previously unused space)
2CE802 1 No 000000A8-000000AD 6 (graphics change)
2CE80A 1 No 000000AE-000000B3 6 (graphics change)
2EB41E 8 No 000000B4-000000C0 D (previously unused space)
2F4C46 52D1 No 000000C1-00005396 52D6 (world maps data and tiles graphics)
------ ---- EOF 00005397-00005399 3
Like I said in details on my post on the previous page, there is 2 writing of data in a "unused space" and 3 writing in a area labeled as "unknow data". The "unknown data" changes could be due to the palette changes because there is 3 entries, but who knows, since we don't know what kind of data is there. As for the data written in the "unused space", maybe it is used by FF3usME when you save and that could be verified by saving with FF3usME without changing anything. The world map data switching is FF3usME fault like Zeemis said and it's shouldn't affect or corrupt the game. I did a long edit to my post last night and you guys maybe haven't seen it...
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