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02-12-2012, 01:49 PM
(This post was last modified: 02-12-2012, 05:43 PM by madsiur.)
Nice finding! Very basic but it could be useful for someone that want to dissasemble some parts of a game that the dissasemblies have not been published. It doesn't have the advantages of geiger's debugger where you can set up breakpoints and follow the code when it jump to another routine.
Edit: Well I just realized that you made this! You must have good programming skills to build a javascript dissasembler. That is excellent job!
You could improver your CSS however lol (I'm just kidding there)
2nd edit: It can produce garbage too because like if you do a AND with a constant (command 29) as an example, the parameter of command 29 can be 1 or two byes depending if the accumulator is set on 8 bit or 16 bit but your dissasembler consider the memory is always set on 16 bit. Nothing is perfect but nice work though.
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nice job
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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Say, are you proficient programming in assembly?! I've been looking for someone to help me find some code in FF6 that will allow me to expand the menus in battle. Would you be willing to help me?