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When Games Collide.. (remade)

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(02-08-2016, 12:50 PM)Jameswhite89 Wrote: hey man do u want some more ports? liking where this project is heading pal feels a bit like super smash bros vi Wink

thanks, I still need npcs that work on my palettes.  If you have any close to em ill take em Laugh

(02-08-2016, 01:56 PM)HatZen08 Wrote:
Quote:He sent me a PM on how changing the batting power will change the animation but I don't know what each spell index animation is 1-255.  Is that the same order of spells in FFUSME?

Yes, it is. You can check the spells identifier in ff3usme. In the spells tab, It is the spell number for the selected spell.

Quote:If anyone has a link to a list of each spell in order that would be nice as well.  Maybe I found it? ->http://mnrogar.slickproductions.org/hacking/spell_graphics_data.txt

Yes, it is all the 255 spells in the spells tab, in sequential order. It doesn't have their identifier but you can calculate from the offset or enumerate them in sequential order. The spell number 0 is fire, the spell number 1 is ice, the spell number 2 is bolt, etc.

Thanks for clearing it up

(02-07-2016, 10:32 PM)Catone Wrote: As for my possess patch, other than having to go back and edit the list manually, it shouldn't effect the normal MagiTek, well other than the starting spell number since I backed that up to include Blitz spells and such. Even that wouldn't effect it unless you were planning on using monster atracks that are near the very end of the spell list. The only real limitation was you'd have to choose a range of... aprox 230ish spells that all the menus would be limited to. Even then I think (not looking at the numbers so just guessing) could almost get everything from Summons to Lore in a range, Maybe even some White Magic to Lore spells.

Eitherway, let me know if your going to attempt to use it and I'll help the best I can remember or translate my notes if some adjustments are needed.

As for throwing Barrels... I was thinking mimic the normal throw character command, but yeah you'd still have to trick it into throwing a barrel graphic instead of a PC. Not sure where you'd load the barrel graphic or what you would load it as, a spell? A sprite... hrm.

Eh, you'll kick its ass just a matter of time. Still, "good luck" just in case ya need it.

Thanks,  I'll let you know when I'm working on skills.
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Messages In This Thread
When Games Collide.. (remade) - by Badass - 02-07-2016, 03:03 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 03:20 PM
RE: When Games Collide.. (remade) - by Badass - 02-07-2016, 03:59 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 04:20 PM
RE: When Games Collide.. (remade) - by Badass - 02-07-2016, 07:16 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 10:32 PM
RE: When Games Collide.. (remade) - by HatZen08 - 02-08-2016, 01:56 PM
RE: When Games Collide.. (remade) - by Badass - 02-08-2016, 06:05 PM
RE: When Games Collide.. (remade) - by Badass - 02-09-2016, 12:19 AM
RE: When Games Collide.. (remade) - by Badass - 02-19-2016, 10:30 AM
RE: When Games Collide.. (remade) - by m06 - 02-19-2016, 01:37 PM
RE: When Games Collide.. (remade) - by Badass - 03-11-2016, 10:34 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-23-2016, 05:21 PM
RE: When Games Collide.. (remade) - by Badass - 03-24-2016, 01:33 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-24-2016, 02:03 PM
RE: When Games Collide.. (remade) - by Badass - 03-24-2016, 06:15 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-24-2016, 10:23 PM

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