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FF3usME 6.7.0 Beta 3
Check Lord J's website, under Utilities, for his newest release.
http://www.angelfire.com/pq/jumparound/
He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage:
http://dll-repair-tools.com/dll/msvcrtdl...ary-module
A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome!
Here are a few pics, for those of you that are anxious to see the new features.
http://www.angelfire.com/pq/jumparound/
He asks that the file not be mirrored. It has been a real b*t*h to get working though, as it seems to require a few DLL files, and even then it wouldn't want to work, as there seems to be a bug with the final DLL file, (msvcr100.dll) as Zeemis and I found out. Zeemis has written Lord J about this, so hopefully he can make it easier to get working, and provide the correct DLL files, and solution. I finally got mine to work by downloading "Vcredist.exe" and updating my C++ files, as suggested by this webpage:
http://dll-repair-tools.com/dll/msvcrtdl...ary-module
A font editor and what's basically a new "Relm Editor" has been worked in, that can edit most every sprite in the game! Awesome!
Here are a few pics, for those of you that are anxious to see the new features.
We are born, live, die and then do the same thing over again.
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