03-23-2025, 10:47 AM
(03-12-2025, 07:47 PM)peacock Wrote: Potential bugs, issues:
- Narshe Magitek Armor sequence (intro): Some Narshe tile assets appear embedded in cliff and cave walls at random.
- Sporadic audio issue: Microsecond blips in the soundtrack—like brief "audio frame skips."
- Veldt when Gau rejoins the party after leaping: When Gau returns after a Leap, if either or both Sabin and Cyan are imps, their sprites revert to standard form upon Gau's appearance and dialogue. However, Imp status remains when checking the menu afterward. Not sure if this is intended or not, so reporting as a possible bug.
- Imp status sprite behavior: Imp sprites display correctly in battle but not in the overworld. Not sure if this is intended or not, so reporting as a possible bug.
- Celes' MP decreases intermittently in noticeable chunks while walking. It is unclear whether the intervals and amounts are fixed or variable (haven't done that thorough of digging). Checked the documentation (this thread, the FAQ, and the changelog) to see if this is an intentional story/gameplay mechanic (which would be interesting), but found no mention (apologies if it's there and I missed it). Reporting as a possible bug.
If any of these issues are emulator-related or otherwise on my end, I’d appreciate any feedback. Also, huge congratulations on this project—I’m really enjoying my time with the hack despite these minor issues. Amazing work!
- Can you share some screenshots of what and where?
- I'm pretty sure Cyan and Sabin reverting to normal for Gau's scene is intended and part of vanilla. The Imp sprite not appearing in the overworld is universal as well.
- Celes' MP, unsure what that may be, would need more details.