Sabin kick ability
#2
If you go into the Battle Editor in FF3usME, it shows the skills. Looking at the skills (in Eternal Crystals ROM), it looks like he changed skill 27 Shock to be Kick.
Now Shock is actually called Megahit in the Spells Editor (FF3usME also), Spell 130 is this Megahit/Shock. So That's going to be Kick.
Try copying everything from the Battle Editor and Spell Editor for Kick/Megahit/Shock, and also the Animation data for it (also in the Spells Editor, not the animation stuff you were doing for Jump). I'd imagine that should probably do it, taking a look at the C2 code for the Skill nothing is different. So yeah, purely FF3usME made skill... easy stuff!
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Messages In This Thread
Sabin kick ability - by Seifer - 08-20-2022, 10:47 AM
RE: Sabin kick ability - by Gi Nattak - 08-20-2022, 11:16 AM
RE: Sabin kick ability - by Seifer - 08-20-2022, 12:30 PM
RE: Sabin kick ability - by Gi Nattak - 08-20-2022, 01:40 PM
RE: Sabin kick ability - by Seifer - 08-20-2022, 01:46 PM
RE: Sabin kick ability - by Catone - 08-20-2022, 10:26 PM
RE: Sabin kick ability - by Seifer - 08-22-2022, 07:57 PM
RE: Sabin kick ability - by Gi Nattak - 08-22-2022, 09:50 PM
RE: Sabin kick ability - by Seifer - 08-22-2022, 09:56 PM
RE: Sabin kick ability - by Gi Nattak - 08-22-2022, 10:07 PM
RE: Sabin kick ability - by Seifer - 08-22-2022, 10:12 PM
RE: Sabin kick ability - by Gi Nattak - 08-22-2022, 10:26 PM
RE: Sabin kick ability - by Seifer - 08-22-2022, 10:31 PM
RE: Sabin kick ability - by Gi Nattak - 08-22-2022, 10:45 PM
RE: Sabin kick ability - by Gi Nattak - 08-22-2022, 10:54 PM
RE: Sabin kick ability - by Seifer - 08-22-2022, 11:00 PM
RE: Sabin kick ability - by Seifer - 08-24-2022, 04:00 PM

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