IOS Portraits for SNES (Finished)
#21
(07-20-2018, 11:51 PM)PowerPanda Wrote: In order to tie an NPC to an event, you need to tie them to an event bit in the 500 or 600 block. There isn't a disassembly that lists which of those bits affect which NPCs, or more importantly, which ones are open.

There's the NPC Data List here. I also made an Access version, if you have that program you can sort the bits in order and see which ones are unused.

I'm a bit late to the party and it's still very early here but adding guests in slots $0E and $0F and swapping them should work without problem I was not aware of the battle problem when two characters have same properties though, because what change the battle sprite should be the gfx-set set by event.
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IOS Portraits for SNES (Finished) - by NeroTek - 06-29-2018, 01:32 AM
RE: IOS Portraits for SNES (Finished) - by madsiur - 07-21-2018, 07:28 AM

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