Casting Spells Taught by Espers - RESOLVED!
#10
(08-10-2017, 07:02 PM)Turbotastic Wrote: Just to be clear, I'm working on having the spells an Esper teaches usable while that Esper is equipped, but not usable otherwise until fully learned. Unlike other modifications, I want to retain the ability to learn magic. Yeah, you might get the immediate gratification of casting Ultina upon eqiuipping Ragnarok instead of fighting 10 Cactrots (or once I'm done, casting Life 2 when you equip Phoenix outside of battle), but you can still use the "honor system" and just wait until everything is fully learned if you want. This is just one little tweak I've always wanted since childhood.

I understand the goal of your mod and it's something I've always wanted, too. It makes sense to be able to use new spells immediately when acquiring a new Esper. In case I was being unclear, I was just pointing out that, with this mod, there is no real limitation once you're out of battle. You can just swap Espers around to use any spell you like, and the only hindrance is the tediousness of navigating menus. I was merely suggesting that false limitation was removed - i.e. when generating a character's spell list in the field menu, don't bother checking if an Esper is equipped, just check if it is acquired.

(08-10-2017, 07:02 PM)Turbotastic Wrote: That being said your ideas would make a unique approach, although something like that may be beyond my current skill level. All I'm doing is hacking the menus to make the game believe the spells should available and not blot them out. Given it's taken a considerable amount of time to get to this point, I'm not sure if I'll be alive to do what you ask if I started today. Someone else will beat me to it.

This comment is what led me to believe you may have misinterpreted my suggestion, which is not new or unique, just a small Quality of Life improvement for your mod.

I believe with the menu hacking experience you have now, making the spells in the Esper menu clickable, to call the "cast spell" routine, should be quite doable. You can check other menu functions to see how they handle listening for controller input ("is A being pressed? - if so branch").
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Messages In This Thread
RE: Troubleshooting Code - by B-Run - 04-05-2017, 09:39 PM
RE: Troubleshooting Code - by Turbotastic - 04-13-2017, 12:07 AM
RE: Troubleshooting Code - by madsiur - 04-13-2017, 12:38 AM
RE: Troubleshooting Code - by seibaby - 04-13-2017, 04:20 AM
RE: Troubleshooting Code - by B-Run - 04-13-2017, 06:50 AM
RE: Troubleshooting Code - by Turbotastic - 08-06-2017, 10:30 PM
RE: Troubleshooting Code - by seibaby - 12-10-2017, 10:09 AM
RE: Troubleshooting Code - by seibaby - 08-09-2017, 06:44 PM
RE: Troubleshooting Code - by Turbotastic - 08-10-2017, 07:02 PM
RE: Troubleshooting Code - by seibaby - 08-27-2017, 01:05 PM
RE: Troubleshooting Code - by Turbotastic - 08-28-2017, 07:08 PM
RE: Troubleshooting Code - by Turbotastic - 12-10-2017, 01:42 PM
RE: Troubleshooting Code - by Turbotastic - 03-25-2018, 07:50 AM
RE: Troubleshooting Code - by Turbotastic - 03-29-2018, 11:43 PM
RE: Troubleshooting Code - by madsiur - 03-30-2018, 01:08 AM
RE: Troubleshooting Code - by Turbotastic - 03-30-2018, 01:36 PM

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