(03-28-2016, 11:17 PM)B-Run Wrote: I'm liking these suggestions... I think we should keep it to existing abilities... then adjust the power or other small edits in the code manually, because i don't want to mess with any enemies that use the abilities.
Wasn't sure either way, which is why I did both.

As for Launcher, I think it would have to do straight damage instead of percentage based damage to work. Otherwise it's useless (or OP, if enemies can't be immune) against bosses and a bunch of enemies.
Also, what's the thought process behind Hyperdrive for Cyan? I can't think of a connection in particular.
