FF6 Status effects
#6
Since I couldn't find any listing of the status bytes on this site, here is a listing from Assassin's Stackable Immunities fix:

Quote:-------------------------
#1: (Bit 0 = Dark, 1 = Zombie, 2 = Poison, 3 = M-Tek
         4 = Clear, 5 = Imp, 6 = Petrify, 7 = Wound)

#2: (Bit 0 = Condemned, 1 = Near Fatal, 2 = Image, 3 = Mute
         4 = Berserk, 5 = Muddle, 6 = Seizure, 7 = Sleep [called "Psyche" by the game. grr..])

#3: (Bit 0 = Dance +, 1 = Regen, 2 = Slow, 3 = Haste
         4 = Stop, 5 = Shell, 6 = Safe, 7 = Reflect)

#4: (Bit 0 = Rage, 1 = Freeze *, 2 = Life 3, 3 = Morph
         4 = Control/Magic Chant, 5 = Hide, 6 = Dog Block, 7 = Float)

+ When found in enemy startup statuses, this means permanent Float.
* When found in enemy startup statuses, this means permanent Runic, a property that
  gets stored outside of these status bytes.
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Messages In This Thread
FF6 Status effects - by Royaken - 05-18-2013, 03:53 PM
RE: FF6 Status effects - by madsiur - 05-18-2013, 04:43 PM
RE: FF6 Status effects - by Synchysi - 05-19-2013, 12:25 AM
RE: FF6 Status effects - by madsiur - 05-19-2013, 12:40 PM
RE: FF6 Status effects - by Synchysi - 05-19-2013, 02:51 PM
RE: FF6 Status effects - by ReturnerScum - 03-05-2016, 09:41 PM

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